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authorCharlie Jolly <charlie>2021-10-19 17:03:35 +0300
committerCharlie Jolly <mistajolly@gmail.com>2021-10-19 19:18:33 +0300
commit56bf34aa174f99eb26a678a6d1bd53e96c94ed00 (patch)
treeb6251c54158abbc5bca1ebde34d8524bfd83bf8b /release
parent823996b0342b7352fc5b2e24eceb6204612438cd (diff)
Geometry Nodes: Add Magic texture node
Port shader node magic texture Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D12732
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 05f2e900841..cfe685ef403 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -723,6 +723,7 @@ geometry_node_categories = [
]),
GeometryNodeCategory("GEO_TEXTURE", "Texture", items=[
NodeItem("ShaderNodeTexGradient"),
+ NodeItem("ShaderNodeTexMagic"),
NodeItem("ShaderNodeTexMusgrave"),
NodeItem("ShaderNodeTexNoise"),
NodeItem("ShaderNodeTexVoronoi"),