diff options
author | Charlie Jolly <charlie> | 2021-10-19 17:03:35 +0300 |
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committer | Charlie Jolly <mistajolly@gmail.com> | 2021-10-19 19:18:33 +0300 |
commit | 56bf34aa174f99eb26a678a6d1bd53e96c94ed00 (patch) | |
tree | b6251c54158abbc5bca1ebde34d8524bfd83bf8b /release | |
parent | 823996b0342b7352fc5b2e24eceb6204612438cd (diff) |
Geometry Nodes: Add Magic texture node
Port shader node magic texture
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D12732
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 05f2e900841..cfe685ef403 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -723,6 +723,7 @@ geometry_node_categories = [ ]), GeometryNodeCategory("GEO_TEXTURE", "Texture", items=[ NodeItem("ShaderNodeTexGradient"), + NodeItem("ShaderNodeTexMagic"), NodeItem("ShaderNodeTexMusgrave"), NodeItem("ShaderNodeTexNoise"), NodeItem("ShaderNodeTexVoronoi"), |