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authorCharlie Jolly <charlie>2021-10-15 17:03:14 +0300
committerCharlie Jolly <mistajolly@gmail.com>2021-10-15 17:03:21 +0300
commitd4f1bc5f39b219466978a1c9e74618ff8fa27433 (patch)
tree75bfa27b694e031b7e1d65cda8b689f58718eb94 /release
parent78b5050ff46646af748272bddd7a78506defab11 (diff)
Geometry Nodes: Port shader gradient texture node
Reviewed By: HooglyBoogly, JacquesLucke Differential Revision: https://developer.blender.org/D12717
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 932a6ba853d..04e9fba02f2 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -718,6 +718,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeStringToCurves"),
]),
GeometryNodeCategory("GEO_TEXTURE", "Texture", items=[
+ NodeItem("ShaderNodeTexGradient"),
NodeItem("ShaderNodeTexNoise"),
NodeItem("ShaderNodeTexWhiteNoise"),
]),