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author | Charlie Jolly <charlie> | 2021-10-15 17:03:14 +0300 |
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committer | Charlie Jolly <mistajolly@gmail.com> | 2021-10-15 17:03:21 +0300 |
commit | d4f1bc5f39b219466978a1c9e74618ff8fa27433 (patch) | |
tree | 75bfa27b694e031b7e1d65cda8b689f58718eb94 /release | |
parent | 78b5050ff46646af748272bddd7a78506defab11 (diff) |
Geometry Nodes: Port shader gradient texture node
Reviewed By: HooglyBoogly, JacquesLucke
Differential Revision: https://developer.blender.org/D12717
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 932a6ba853d..04e9fba02f2 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -718,6 +718,7 @@ geometry_node_categories = [ NodeItem("GeometryNodeStringToCurves"), ]), GeometryNodeCategory("GEO_TEXTURE", "Texture", items=[ + NodeItem("ShaderNodeTexGradient"), NodeItem("ShaderNodeTexNoise"), NodeItem("ShaderNodeTexWhiteNoise"), ]), |