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authorSergey Sharybin <sergey.vfx@gmail.com>2016-04-20 19:12:26 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-04-20 19:17:24 +0300
commit9bd1c8caf72e9b1c2a71929a8968389eea8ca5b3 (patch)
tree0d878197621f451c6f426f3d43abb5fe942d767e /release
parent02213b867ed68a00683fa931ebce12a23ed3e77b (diff)
Cycles: Multi-thread object transform update
Simple idea, use threads when dealing with "Copying Transformations to device" scene update step. Only do it if there's enough objects in the scene. Hopefully only brings less synchronization time and doesn't break anything. From tests on my desktop this brings down transform update time from 58sec to 11sec on victor_cpu.blend scene from out benchmark.
Diffstat (limited to 'release')
0 files changed, 0 insertions, 0 deletions