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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-02-12 14:23:06 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-02-12 14:23:06 +0400 |
commit | bbff6787bc8f13c7393690b25aae761789673b03 (patch) | |
tree | 249bd6e92ba6b1212a2b971f4026e4a029bf5bae /release | |
parent | 6bfd6c01fd226faa9583b9214e4f85f773a85c16 (diff) |
Fix #30132: "Add Game Property" works incorrect after "Add Text Game Property"
Issues was caused by operator props "presets" which was reusing name of property
on every run of OBJECT_OT_game_property_new. This run into conflict with how text
property is determining -- it's stupid name comparsion which worked unexpectable
after adding and removing text property.
Solved by using empty (default) name for game_property_new when crating game property.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_logic.py | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_logic.py b/release/scripts/startup/bl_ui/space_logic.py index 1e68b41c645..846169b3339 100644 --- a/release/scripts/startup/bl_ui/space_logic.py +++ b/release/scripts/startup/bl_ui/space_logic.py @@ -57,7 +57,8 @@ class LOGIC_PT_properties(Panel): props.name = 'Text' props.type = 'STRING' - layout.operator("object.game_property_new", text="Add Game Property", icon='ZOOMIN') + props = layout.operator("object.game_property_new", text="Add Game Property", icon='ZOOMIN') + props.name = '' for i, prop in enumerate(game.properties): |