diff options
author | Tom Musgrove <LetterRip@gmail.com> | 2006-08-07 23:04:17 +0400 |
---|---|---|
committer | Tom Musgrove <LetterRip@gmail.com> | 2006-08-07 23:04:17 +0400 |
commit | 97e259a827796c6a05f51d26ae268e31e5435f32 (patch) | |
tree | d8507b4e8fa3bf8626248a10674d1e56df1c9954 /release | |
parent | aaa7182aeab51ec381e879fbb72a6c671f345719 (diff) |
==unweld script update==
spelling and grammatical changes..
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/unweld.py | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/release/scripts/unweld.py b/release/scripts/unweld.py index 8a383e44eb0..a35b97f19b8 100644 --- a/release/scripts/unweld.py +++ b/release/scripts/unweld.py @@ -16,26 +16,24 @@ This script unwelds faces from one or several selected vertex/vertices. Usage: -In edit mode Select at least a vertex, then run this script. +In edit mode Select at least one vertex, then run this script. -Its options are: +The options are: - unbind points;<br> - a new piont is added to each face connect to the selectected one . + a new point is added to each face connected to the selected one. - with noise;<br> - the new point is located not exactely at the same place but - with a bit of noise + the new points location is varied with noise - middle face;<br> - the new point is located not exactely at the same place but - at the center of face to whicxh it is connected (may be useful) + the new point is located at the center of face to which it is connected """ # ------------------------------------------ # Un-Weld script 0.4.6 # name="UnWeld" -# Tip= 'Unweld all faces from a selected and common vertex. Made vertex bevelling' +# Tip= 'Unweld all faces from a selected and common vertex.' # date='06/08/2006' # split all faces from one selected vertex # (c) 2004 J-M Soler released under GPL licence @@ -51,7 +49,7 @@ Its options are: # Changelog #---------------------------------------------- # 25/05 : -# -- separate choise, normal (same place) or spread at random, middle of the face +# -- separate choice, normal (same place) or spread at random, middle of the face # -- works on several vertices too # -- Quite vertex bevelling on <<lone>> vertex : create hole in faces around this # vertex @@ -241,7 +239,5 @@ if OBJECT and OBJECT.getType()=='Mesh': Blender.Window.EditMode(EDITMODE) else: - name = "Nothing to do! Did you selected a vertex at least ?" + name = "Nothing to do! Did you select at least one vertex?" result = Blender.Draw.PupMenu(name) - -
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