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authorTom Musgrove <LetterRip@gmail.com>2006-08-07 23:04:17 +0400
committerTom Musgrove <LetterRip@gmail.com>2006-08-07 23:04:17 +0400
commit97e259a827796c6a05f51d26ae268e31e5435f32 (patch)
treed8507b4e8fa3bf8626248a10674d1e56df1c9954 /release
parentaaa7182aeab51ec381e879fbb72a6c671f345719 (diff)
==unweld script update==
spelling and grammatical changes..
Diffstat (limited to 'release')
-rw-r--r--release/scripts/unweld.py20
1 files changed, 8 insertions, 12 deletions
diff --git a/release/scripts/unweld.py b/release/scripts/unweld.py
index 8a383e44eb0..a35b97f19b8 100644
--- a/release/scripts/unweld.py
+++ b/release/scripts/unweld.py
@@ -16,26 +16,24 @@ This script unwelds faces from one or several selected vertex/vertices.
Usage:
-In edit mode Select at least a vertex, then run this script.
+In edit mode Select at least one vertex, then run this script.
-Its options are:
+The options are:
- unbind points;<br>
- a new piont is added to each face connect to the selectected one .
+ a new point is added to each face connected to the selected one.
- with noise;<br>
- the new point is located not exactely at the same place but
- with a bit of noise
+ the new points location is varied with noise
- middle face;<br>
- the new point is located not exactely at the same place but
- at the center of face to whicxh it is connected (may be useful)
+ the new point is located at the center of face to which it is connected
"""
# ------------------------------------------
# Un-Weld script 0.4.6
# name="UnWeld"
-# Tip= 'Unweld all faces from a selected and common vertex. Made vertex bevelling'
+# Tip= 'Unweld all faces from a selected and common vertex.'
# date='06/08/2006'
# split all faces from one selected vertex
# (c) 2004 J-M Soler released under GPL licence
@@ -51,7 +49,7 @@ Its options are:
# Changelog
#----------------------------------------------
# 25/05 :
-# -- separate choise, normal (same place) or spread at random, middle of the face
+# -- separate choice, normal (same place) or spread at random, middle of the face
# -- works on several vertices too
# -- Quite vertex bevelling on <<lone>> vertex : create hole in faces around this
# vertex
@@ -241,7 +239,5 @@ if OBJECT and OBJECT.getType()=='Mesh':
Blender.Window.EditMode(EDITMODE)
else:
- name = "Nothing to do! Did you selected a vertex at least ?"
+ name = "Nothing to do! Did you select at least one vertex?"
result = Blender.Draw.PupMenu(name)
-
- \ No newline at end of file