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authorJack Andersen <someemail@gmail.com>2016-03-13 04:00:12 +0300
committerAntony Riakiotakis <kalast@gmail.com>2016-03-13 04:05:36 +0300
commit861616bf693b78b070ada6cbc6aa79eb807fdde8 (patch)
tree4626f295c739ea7fa689e4f56d6877845eb9adf1 /release
parent989b0e472e74869be9f170e2dafbae76d6a4ce94 (diff)
Full Inverse-Quadratic-Equation Lamp Falloff
This patch adds a new `falloff_type` ('Inverse Coefficients') for Lamps in Blender-Internal and GLSL. The current falloff modes use a formula like this inverse-square one: `I = E × (D^2 / (D^2 + Q × r^2))` While such a formula is simple for 3D-artists to use, it's algebraically cumbersome to work with. Game-designers authoring their own shaders could benefit much more by having direct control of falloff-coefficients: `I = E × (1.0 / (coefC + coefL × r + coefQ × r^2))` In this mode, the `distance` parameter is unused (except for 'Sphere' mode); instead relying on the designer to mathematically-model the falloff-behavior. The UI has been patched like so: {F153843} Reviewers: brecht, psy-fi Reviewed By: psy-fi Subscribers: brita_, antidote, campbellbarton, psy-fi Differential Revision: https://developer.blender.org/D1194
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_data_lamp.py7
1 files changed, 7 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_lamp.py b/release/scripts/startup/bl_ui/properties_data_lamp.py
index 0121ad46c86..30cd39d2e2f 100644
--- a/release/scripts/startup/bl_ui/properties_data_lamp.py
+++ b/release/scripts/startup/bl_ui/properties_data_lamp.py
@@ -103,6 +103,13 @@ class DATA_PT_lamp(DataButtonsPanel, Panel):
sub.prop(lamp, "linear_attenuation", slider=True, text="Linear")
sub.prop(lamp, "quadratic_attenuation", slider=True, text="Quadratic")
+ elif lamp.falloff_type == 'INVERSE_COEFFICIENTS':
+ col.label(text="Inverse Coefficients:")
+ sub = col.column(align=True)
+ sub.prop(lamp, "constant_coefficient", text="Constant")
+ sub.prop(lamp, "linear_coefficient", text="Linear")
+ sub.prop(lamp, "quadratic_coefficient", text="Quadratic")
+
col.prop(lamp, "use_sphere")
if lamp.type == 'AREA':