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authorCampbell Barton <ideasman42@gmail.com>2007-04-26 23:05:22 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-04-26 23:05:22 +0400
commit2e134e84abf0dfc06520e4e2001941ef3ccc2eb0 (patch)
tree3f01e8658fee0421293927259df391346ae8ea1a /release
parent71ac221ea35dad82daca45f91a51625641ab1196 (diff)
drawview.c - Passepartout, only do GL alpha when not 1.0 alpha
buttons_editing.c - negative camera lense was possible with (Deg) button enabled export_cal3d.c - minor changes object_batch_name_edit.py - check for data and object libdata before renaming.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/export_cal3d.py49
-rw-r--r--release/scripts/object_batch_name_edit.py6
2 files changed, 27 insertions, 28 deletions
diff --git a/release/scripts/export_cal3d.py b/release/scripts/export_cal3d.py
index 4eb69ff4880..c3b96ecee5a 100644
--- a/release/scripts/export_cal3d.py
+++ b/release/scripts/export_cal3d.py
@@ -1,6 +1,6 @@
#!BPY
"""
-Name: 'Cal3D XML'
+Name: 'Cal3D XML (.cfg)...'
Blender: 243
Group: 'Export'
Tip: 'Export armature/bone/mesh/action data to the Cal3D format.'
@@ -25,7 +25,7 @@ Tip: 'Export armature/bone/mesh/action data to the Cal3D format.'
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-__version__ = '0.12'
+__version__ = '0.9f'
__author__ = 'Jean-Baptiste, Jiba, Lamy, Campbell Barton (Ideasman42)'
__email__ = ['Authors email, jibalamy:free*fr']
__url__ = ['Soya3ds homepage, http://home.gna.org/oomadness/en/soya/', 'Cal3d, http://cal3d.sourceforge.net']
@@ -461,9 +461,9 @@ class Cal3DSubMesh(object):
def compute_lods(self):
- """Computes LODs info for Cal3D (there's no Blender related stuff here)."""
+ '''Computes LODs info for Cal3D (there's no Blender related stuff here).'''
- print "Start LODs computation..."
+ print 'Start LODs computation...'
vertex2faces = {}
for face in self.faces:
for vertex in (face.vertex1, face.vertex2, face.vertex3):
@@ -554,7 +554,7 @@ class Cal3DSubMesh(object):
new_faces.reverse() # Cal3D want LODed faces at the end
self.faces = new_faces
- print "LODs computed : %s vertices can be removed (from a total of %s)." % (self.nb_lodsteps, len(self.vertices))
+ print 'LODs computed : %s vertices can be removed (from a total of %s).' % (self.nb_lodsteps, len(self.vertices))
def writeCal3D(self, file, matrix, matrix_normal):
@@ -937,7 +937,7 @@ def export_cal3d(filename, PREF_SCALE=0.1, PREF_BAKE_MOTION = True, PREF_ACT_ACT
for bone_name, ipo in blend_action_ipos_items:
# Baked bones may have no IPO's width motion still
if bone_name not in BONES:
- print "\tNo Bone '" + bone_name + "' in (from Animation '" + animation_name + "') ?!?"
+ print '\tNo Bone "' + bone_name + '" in (from Animation "' + animation_name + '") ?!?'
continue
# So we can loop without errors
@@ -994,13 +994,13 @@ def export_cal3d(filename, PREF_SCALE=0.1, PREF_BAKE_MOTION = True, PREF_ACT_ACT
val = curve.evaluate(time)
# val = 0.0
curve_name= curve.name
- if curve_name == "LocX": trans[0] = val
- elif curve_name == "LocY": trans[1] = val
- elif curve_name == "LocZ": trans[2] = val
- elif curve_name == "QuatW": quat[3] = val
- elif curve_name == "QuatX": quat[0] = val
- elif curve_name == "QuatY": quat[1] = val
- elif curve_name == "QuatZ": quat[2] = val
+ if curve_name == 'LocX': trans[0] = val
+ elif curve_name == 'LocY': trans[1] = val
+ elif curve_name == 'LocZ': trans[2] = val
+ elif curve_name == 'QuatW': quat[3] = val
+ elif curve_name == 'QuatX': quat[0] = val
+ elif curve_name == 'QuatY': quat[1] = val
+ elif curve_name == 'QuatZ': quat[2] = val
transt = vector_by_matrix_3x3(trans, bone.matrix)
loc = vector_add(bone.loc, transt)
@@ -1011,10 +1011,10 @@ def export_cal3d(filename, PREF_SCALE=0.1, PREF_BAKE_MOTION = True, PREF_ACT_ACT
quat = tuple(quat)
track.keyframes.append( Cal3DKeyFrame(cal3dtime, loc, quat) )
-
-
+
+
if animation.duration <= 0:
- print "Ignoring Animation '" + animation_name + "': duration is 0.\n"
+ print 'Ignoring Animation "' + animation_name + '": duration is 0.\n'
continue
# Restore the original armature
@@ -1025,13 +1025,13 @@ def export_cal3d(filename, PREF_SCALE=0.1, PREF_BAKE_MOTION = True, PREF_ACT_ACT
ANIMATIONS.append(animation)
- cfg = open((filename), "wb")
+ cfg = open((filename), 'wb')
cfg.write('# Cal3D model exported from Blender with export_cal3d.py\n')
if PREF_SCALE != 1.0: cfg.write('scale=%.6f\n' % PREF_SCALE)
fname = file_only_noext + '.xsf'
- file = open( base_only + fname, "wb")
+ file = open( base_only + fname, 'wb')
skeleton.writeCal3D(file)
file.close()
@@ -1041,7 +1041,7 @@ def export_cal3d(filename, PREF_SCALE=0.1, PREF_BAKE_MOTION = True, PREF_ACT_ACT
if not animation.name.startswith('_'):
if animation.duration > 0.1: # Cal3D does not support animation with only one state
fname = new_name(animation.name, '.xaf')
- file = open(base_only + fname, "wb")
+ file = open(base_only + fname, 'wb')
animation.writeCal3D(file)
file.close()
cfg.write('animation=%s\n' % fname)
@@ -1049,7 +1049,7 @@ def export_cal3d(filename, PREF_SCALE=0.1, PREF_BAKE_MOTION = True, PREF_ACT_ACT
for mesh in meshes:
if not mesh.name.startswith('_'):
fname = new_name(mesh.name, '.xmf')
- file = open(base_only + fname, "wb")
+ file = open(base_only + fname, 'wb')
mesh.writeCal3D(file)
file.close()
@@ -1061,7 +1061,7 @@ def export_cal3d(filename, PREF_SCALE=0.1, PREF_BAKE_MOTION = True, PREF_ACT_ACT
# Just number materials, its less trouble
fname = new_name(str(material.id), '.xrf')
- file = open(base_only + fname, "wb")
+ file = open(base_only + fname, 'wb')
material.writeCal3D(file)
file.close()
@@ -1074,7 +1074,6 @@ def export_cal3d(filename, PREF_SCALE=0.1, PREF_BAKE_MOTION = True, PREF_ACT_ACT
Blender.Draw.PupMenu('Warning, the armature has less then 2 tracks, file may not load in Cal3d')
-
def export_cal3d_ui(filename):
PREF_SCALE= Blender.Draw.Create(1.0)
@@ -1083,13 +1082,13 @@ def export_cal3d_ui(filename):
PREF_SCENE_FRAMES= Blender.Draw.Create(0)
block = [\
- ('Scale: ', PREF_SCALE, 0.01, 100, "The scale to set in the Cal3d .cfg file (unsupported by soya)"),\
+ ('Scale: ', PREF_SCALE, 0.01, 100, 'The scale to set in the Cal3d .cfg file (unsupported by soya)'),\
('Baked Motion', PREF_BAKE_MOTION, 'use final pose position instead of ipo keyframes (IK and constraint support)'),\
('Active Action', PREF_ACT_ACTION_ONLY, 'Only export action applied to this armature, else export all actions.'),\
('Scene Frames', PREF_SCENE_FRAMES, 'Use scene frame range, else the actions start/end'),\
]
- if not Blender.Draw.PupBlock("Cal3D Options", block):
+ if not Blender.Draw.PupBlock('Cal3D Options', block):
return
Blender.Window.WaitCursor(1)
@@ -1099,7 +1098,7 @@ def export_cal3d_ui(filename):
#import os
if __name__ == '__main__':
- Blender.Window.FileSelector(export_cal3d_ui, "Cal3D Export", Blender.Get('filename').replace('.blend', '.cfg'))
+ Blender.Window.FileSelector(export_cal3d_ui, 'Cal3D Export', Blender.Get('filename').replace('.blend', '.cfg'))
#export_cal3d('/test' + '.cfg')
#export_cal3d_ui('/test' + '.cfg')
#os.system('cd /; wine /cal3d_miniviewer.exe /test.cfg')
diff --git a/release/scripts/object_batch_name_edit.py b/release/scripts/object_batch_name_edit.py
index e89494af21a..05ca5868d19 100644
--- a/release/scripts/object_batch_name_edit.py
+++ b/release/scripts/object_batch_name_edit.py
@@ -47,7 +47,7 @@ import bpy
global renameCount
renameCount = 0
-obsel = bpy.data.scenes.active.objects.context
+obsel = [ob for ob in bpy.data.scenes.active.objects.context if not ob.lib]
def setDataNameWrapper(ob, newname):
if ob.getData(name_only=1) == newname:
@@ -55,7 +55,7 @@ def setDataNameWrapper(ob, newname):
data= ob.getData(mesh=1)
- if data:
+ if data and not data.lib:
data.name= newname
return True
return False
@@ -71,7 +71,7 @@ def main():
return # Alredy the same name, dont bother.
data = ob.getData(mesh=1) # use mesh so we dont have to update the nmesh.
- if data:
+ if data and not data.lib:
data.name = ob.name