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authorCampbell Barton <ideasman42@gmail.com>2007-04-29 17:39:46 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-04-29 17:39:46 +0400
commit99135b0674830528eaed3067c40905af8e4557a9 (patch)
tree604d8d7713c8e8f35111b9cc507f42944eb468f3 /release
parent243d1a28c0635a85c2dca9a23e9465b170b0ba3a (diff)
dont use tface hide or select anymore, since maintaining 2 sets of hide/select data for each face is annoying.
using mface->flag for both. Also found that the cdDM_drawMappedFaces and cdDM_drawFacesTex_common could get normals mixed up when rendering hidden faces. because hidden/invisible faces used continue without advancing to the next normal.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/bpymodules/BPyRender.py3
-rwxr-xr-xrelease/scripts/bpymodules/mesh_gradient.py6
-rw-r--r--release/scripts/discombobulator.py2
-rw-r--r--release/scripts/faceselect_same_weights.py5
-rw-r--r--release/scripts/mesh_unfolder.py4
-rw-r--r--release/scripts/uv_from_adjacent.py15
-rw-r--r--release/scripts/uvcalc_follow_active_coords.py14
-rw-r--r--release/scripts/uvcalc_from_adjacent.py11
-rw-r--r--release/scripts/uvcalc_lightmap.py7
-rw-r--r--release/scripts/uvcalc_quad_clickproj.py15
-rw-r--r--release/scripts/uvcalc_smart_project.py3
-rw-r--r--release/scripts/vertexpaint_from_material.py3
-rw-r--r--release/scripts/vertexpaint_selfshadow_ao.py4
-rw-r--r--release/scripts/weightpaint_copy.py3
-rw-r--r--release/scripts/x3d_export.py4
15 files changed, 29 insertions, 70 deletions
diff --git a/release/scripts/bpymodules/BPyRender.py b/release/scripts/bpymodules/BPyRender.py
index 514d62bd64f..bb5ef628356 100644
--- a/release/scripts/bpymodules/BPyRender.py
+++ b/release/scripts/bpymodules/BPyRender.py
@@ -223,9 +223,8 @@ def mesh2uv(me_s, PREF_SEL_FACES_ONLY=False):
material_list= []
for me in me_s:
me_materials= me.materials
- FACE_SEL= Blender.Mesh.FaceFlags.SELECT
if PREF_SEL_FACES_ONLY:
- me_faces= [f for f in me.faces if f.flag & FACE_SEL]
+ me_faces= [f for f in me.faces if f.sel]
else:
me_faces= me.faces
diff --git a/release/scripts/bpymodules/mesh_gradient.py b/release/scripts/bpymodules/mesh_gradient.py
index 4f752e2bf17..936f4958467 100755
--- a/release/scripts/bpymodules/mesh_gradient.py
+++ b/release/scripts/bpymodules/mesh_gradient.py
@@ -117,14 +117,12 @@ def vertexGradientPick(ob, MODE):
if not ORTHO:
line_angle= AngleBetweenVecs(lineA[1], lineB[1])/2
line_mid= (lineA[1]+lineB[1])*0.5
-
- FSEL= Blender.Mesh.FaceFlags.SELECT
VSEL= [False] * (len(me.verts))
# Get the selected faces and apply the selection to the verts.
for f in me.faces:
- if f.flag & FSEL:
+ if f.sel:
for v in f.v:
VSEL[v.index]= True
groupNames, vWeightDict= BPyMesh.meshWeight2Dict(me)
@@ -206,7 +204,7 @@ def vertexGradientPick(ob, MODE):
else: # MODE==1 VCol
for f in me.faces:
- if f.flag & FSEL:
+ if f.sel:
f_v= f.v
for i in xrange(len(f_v)):
v= f_v[i]
diff --git a/release/scripts/discombobulator.py b/release/scripts/discombobulator.py
index 4b443c030c0..6dbb4e5382b 100644
--- a/release/scripts/discombobulator.py
+++ b/release/scripts/discombobulator.py
@@ -184,8 +184,6 @@ doodadminheight = 0.0
doodadmaxheight = 0.1
doodadArray = [1,2,3,4,5,6]
-SEL = NMesh.FaceFlags['SELECT']
-
def makeSubfaceArray():
global subfaceArray
global subface1
diff --git a/release/scripts/faceselect_same_weights.py b/release/scripts/faceselect_same_weights.py
index 0aa9d2ffb6d..b8d50cf09b6 100644
--- a/release/scripts/faceselect_same_weights.py
+++ b/release/scripts/faceselect_same_weights.py
@@ -40,8 +40,6 @@ Select same weights as the active face on the active group.
from Blender import Scene, Draw, Mesh
import BPyMesh
-SEL_FLAG = Mesh.FaceFlags['SELECT']
-
def selSameWeights(me, PREF_TOLERENCE):
# Check for missing data
@@ -76,7 +74,7 @@ def selSameWeights(me, PREF_TOLERENCE):
weight_from, weight_range_from = get_face_weight(act_face)
for f in me.faces:
- if (not f.flag & SEL_FLAG) and (not f.hide) and f != act_face:
+ if (not f.sel) and f != act_face:
weight, weight_range = get_face_weight(f)
# Compare the 2 faces weight difference and difference in their contrast.
@@ -84,7 +82,6 @@ def selSameWeights(me, PREF_TOLERENCE):
abs(weight - weight_from) <= PREF_TOLERENCE and\
abs(weight_range - weight_range_from) <= PREF_TOLERENCE:
f.sel = True
- f.flag |= SEL_FLAG
def main():
diff --git a/release/scripts/mesh_unfolder.py b/release/scripts/mesh_unfolder.py
index ea958dfea84..c24063e674e 100644
--- a/release/scripts/mesh_unfolder.py
+++ b/release/scripts/mesh_unfolder.py
@@ -368,7 +368,7 @@ class Net:
self.showProgress = show
# this method really needs work
def unfold(self):
- selectedFaces = [face for face in self.src.faces if (self.src.faceUV and face.flag & Mesh.FaceFlags.SELECT)]
+ selectedFaces = [face for face in self.src.faces if (self.src.faceUV and face.sel)]
if(self.avoidsOverlaps):
print "unfolding with overlap detection"
if(self.firstFaceIndex==None):
@@ -662,7 +662,7 @@ class Net:
except:
print "Problem setting materials here"
net = Net(mesh, netMesh)
- if(mesh.faceUV and mesh.activeFace>=0 and (mesh.faces[mesh.activeFace].flag & Mesh.FaceFlags.SELECT)):
+ if mesh.faceUV and mesh.activeFace>=0 and (mesh.faces[mesh.activeFace].sel):
net.firstFaceIndex = mesh.activeFace
net.object = ob
net.feedback = feedback
diff --git a/release/scripts/uv_from_adjacent.py b/release/scripts/uv_from_adjacent.py
index c2c5246c015..dfdad3118d9 100644
--- a/release/scripts/uv_from_adjacent.py
+++ b/release/scripts/uv_from_adjacent.py
@@ -38,7 +38,7 @@ Use this script in face select mode for texturing between textured faces.
from Blender import *
-
+import bpy
def mostUsedImage(imageList): # Returns the image most used in the list.
if not imageList:
@@ -70,8 +70,9 @@ def mostUsedImage(imageList): # Returns the image most used in the list.
def main():
- scn = Scene.GetCurrent()
- ob = scn.objects.active
+ sce = bpy.data.scenes.active
+ ob = sce.objects.active
+
if ob == None or ob.type != 'Mesh':
Draw.PupMenu('ERROR: No mesh object in face select mode.')
return
@@ -80,9 +81,9 @@ def main():
if not me.faceUV:
Draw.PupMenu('ERROR: No mesh object in face select mode.')
return
- SEL_FLAG = Mesh.FaceFlags['SELECT']
- selfaces = [f for f in me.faces if f.flag & SEL_FLAG]
- unselfaces = [f for f in me.faces if not f.flag & SEL_FLAG]
+
+ selfaces = [f for f in me.faces if f.sel]
+ unselfaces = [f for f in me.faces if not f.sel]
# Gather per Vert UV and Image, store in vertUvAverage
@@ -103,8 +104,6 @@ def main():
else:
vertUvData[0] = None
-
-
# Assign to selected faces
TEX_FLAG = Mesh.FaceModes['TEX']
for f in selfaces:
diff --git a/release/scripts/uvcalc_follow_active_coords.py b/release/scripts/uvcalc_follow_active_coords.py
index fc91c0b648a..c97e7168d2f 100644
--- a/release/scripts/uvcalc_follow_active_coords.py
+++ b/release/scripts/uvcalc_follow_active_coords.py
@@ -43,8 +43,8 @@ import bpy
import BPyMesh
def extend():
- scn = bpy.data.scenes.active
- ob = scn.objects.active
+ sce = bpy.data.scenes.active
+ ob = sce.objects.active
# print ob, ob.type
if ob == None or ob.type != 'Mesh':
@@ -156,15 +156,7 @@ def extend():
Draw.PupMenu('ERROR: No active face')
return
-
- SELECT_FLAG = Mesh.FaceFlags.SELECT
- HIDE_FLAG = Mesh.FaceFlags.HIDE
- def use_face(f_flag):
- if f_flag & HIDE_FLAG: return False
- elif f_flag & SELECT_FLAG: return True
- else: return False
-
- face_sel= [f for f in me.faces if len(f) == 4 and use_face(f.flag)]
+ face_sel= [f for f in me.faces if len(f) == 4 and f.sel]
face_act_local_index = -1
for i, f in enumerate(face_sel):
diff --git a/release/scripts/uvcalc_from_adjacent.py b/release/scripts/uvcalc_from_adjacent.py
index b4ed25868df..32bbd9e08e6 100644
--- a/release/scripts/uvcalc_from_adjacent.py
+++ b/release/scripts/uvcalc_from_adjacent.py
@@ -81,15 +81,8 @@ def main():
Draw.PupMenu('ERROR: No mesh object in face select mode.')
return
- SELECT_FLAG = Mesh.FaceFlags.SELECT
- HIDE_FLAG = Mesh.FaceFlags.HIDE
- def use_face(f_flag):
- if f_flag & HIDE_FLAG: return False
- elif f_flag & SELECT_FLAG: return True
- else: return False
-
- selfaces = [f for f in me.faces if use_face(f.flag)]
- unselfaces = [f for f in me.faces if not use_face(f.flag)]
+ selfaces = [f for f in me.faces if f.sel]
+ unselfaces = [f for f in me.faces if not f.sel if not f.hide]
# Gather per Vert UV and Image, store in vertUvAverage
vertUvAverage = [[[],[]] for i in xrange(len(me.verts))]
diff --git a/release/scripts/uvcalc_lightmap.py b/release/scripts/uvcalc_lightmap.py
index 64eb1bb4e75..a4269149203 100644
--- a/release/scripts/uvcalc_lightmap.py
+++ b/release/scripts/uvcalc_lightmap.py
@@ -221,12 +221,9 @@ PREF_MARGIN_DIV= 512):
else:
face_groups = []
-
- SEL_FLAG = Mesh.FaceFlags.SELECT
-
for me in meshes:
if PREF_SEL_ONLY:
- faces = [f for f in me.faces if f.flag & SEL_FLAG]
+ faces = [f for f in me.faces if f.sel]
else:
faces = list(me.faces)
@@ -239,8 +236,6 @@ PREF_MARGIN_DIV= 512):
me.addUVLayer('lightmap')
me.activeUVLayer = 'lightmap'
- del SEL_FLAG
-
for face_sel in face_groups:
print "\nStarting unwrap"
diff --git a/release/scripts/uvcalc_quad_clickproj.py b/release/scripts/uvcalc_quad_clickproj.py
index 84c54ae30da..67b58885f9d 100644
--- a/release/scripts/uvcalc_quad_clickproj.py
+++ b/release/scripts/uvcalc_quad_clickproj.py
@@ -47,8 +47,8 @@ import BPyWindow
mouseViewRay= BPyWindow.mouseViewRay
from Blender import Mathutils, Window, Scene, Draw, sys
from Blender.Mathutils import CrossVecs, Vector, Matrix, LineIntersect, Intersect #, AngleBetweenVecs, Intersect
-LMB= Window.MButs['L']
-RMB= Window.MButs['R']
+LMB= Window.MButs.L
+RMB= Window.MButs.R
def using_modifier(ob):
for m in ob.modifiers:
@@ -168,17 +168,8 @@ def main():
def get_face_coords(f):
f_uv = f.uv
return [(v.co-face_corner_main, f_uv[i]) for i,v in enumerate(f.v)]
-
-
-
- SELECT_FLAG = Blender.Mesh.FaceFlags.SELECT
- HIDE_FLAG = Blender.Mesh.FaceFlags.HIDE
- def use_face(f_flag):
- if f_flag & HIDE_FLAG: return False
- elif f_flag & SELECT_FLAG: return True
- else: return False
- coords = [ (co,uv) for f in me.faces if use_face(f.flag) for co, uv in get_face_coords(f)]
+ coords = [ (co,uv) for f in me.faces if f.sel for co, uv in get_face_coords(f)]
coords_orig = [uv.copy() for co, uv in coords]
USE_MODIFIER = using_modifier(ob)
diff --git a/release/scripts/uvcalc_smart_project.py b/release/scripts/uvcalc_smart_project.py
index 9f40b63b67e..7ec3afd7769 100644
--- a/release/scripts/uvcalc_smart_project.py
+++ b/release/scripts/uvcalc_smart_project.py
@@ -937,8 +937,7 @@ def main():
me.faceUV= True
if USER_ONLY_SELECTED_FACES:
- SELECT_FLAG = Mesh.FaceFlags.SELECT
- meshFaces = [thickface(f) for f in me.faces if f.flag & SELECT_FLAG]
+ meshFaces = [thickface(f) for f in me.faces if f.sel]
else:
meshFaces = map(thickface, me.faces)
diff --git a/release/scripts/vertexpaint_from_material.py b/release/scripts/vertexpaint_from_material.py
index 6ecde41347d..2df5b7e721f 100644
--- a/release/scripts/vertexpaint_from_material.py
+++ b/release/scripts/vertexpaint_from_material.py
@@ -53,10 +53,9 @@ def mat2vcol(PREF_SEL_FACES_ONLY, PREF_ACTOB_ONLY, PREF_MULTIPLY_COLOR):
matcols= [matcol(mat) for mat in me.materials]
len_matcols= len(matcols)
- FSEL= Mesh.FaceFlags.SELECT
for f in me.faces:
- if not PREF_SEL_FACES_ONLY or f.flag & FSEL:
+ if not PREF_SEL_FACES_ONLY or f.sel:
f_mat= f.mat
if f_mat < len_matcols:
mat= matcols[f.mat]
diff --git a/release/scripts/vertexpaint_selfshadow_ao.py b/release/scripts/vertexpaint_selfshadow_ao.py
index 31306ecaef8..c083bc9e8b0 100644
--- a/release/scripts/vertexpaint_selfshadow_ao.py
+++ b/release/scripts/vertexpaint_selfshadow_ao.py
@@ -119,9 +119,9 @@ def vertexFakeAO(me, PREF_BLUR_ITERATIONS, PREF_BLUR_RADIUS, PREF_MIN_EDLEN, PRE
tone_range= max_tone-min_tone
if max_tone==min_tone:
return
- SELFLAG= Mesh.FaceFlags.SELECT
+
for f in me.faces:
- if not PREF_SEL_ONLY or f.flag & SELFLAG:
+ if not PREF_SEL_ONLY or f.sel:
f_col= f.col
for i, v in enumerate(f):
col= f_col[i]
diff --git a/release/scripts/weightpaint_copy.py b/release/scripts/weightpaint_copy.py
index b75e609cdfe..976bba0ea2c 100644
--- a/release/scripts/weightpaint_copy.py
+++ b/release/scripts/weightpaint_copy.py
@@ -51,10 +51,9 @@ def copy_act_vgroup(me, PREF_NAME, PREF_SEL_ONLY):
except: pass
else:
# Selected faces only
- SEL_FLAG = Mesh.FaceFlags.SELECT
verts = {} # should use set
for f in me.faces:
- if f.flag & SEL_FLAG:
+ if f.sel:
for v in f:
verts[v.index] = None
diff --git a/release/scripts/x3d_export.py b/release/scripts/x3d_export.py
index 0f6cb1baa2e..36359f1d122 100644
--- a/release/scripts/x3d_export.py
+++ b/release/scripts/x3d_export.py
@@ -831,8 +831,8 @@ class VRML2Export:
def faceToString(self,face):
print "Debug: face.flag=0x%x (bitflags)" % face.flag
- if face.flag & NMesh.FaceFlags.SELECT == NMesh.FaceFlags.SELECT:
- print "Debug: face.flag.SELECT=true"
+ if face.sel:
+ print "Debug: face.sel=true"
print "Debug: face.mode=0x%x (bitflags)" % face.mode
if (face.mode & NMesh.FaceModes.TWOSIDE) == NMesh.FaceModes.TWOSIDE: