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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-03 18:32:26 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-03 18:32:26 +0400 |
commit | e02b23b81ab05579c0ee11ee3a1acb283643e528 (patch) | |
tree | 59b14c01bcb4c274d57c89a42e5a5d80c41ff06d /release | |
parent | 615fe0295fe13c229d7376b02a50ac110b636c47 (diff) |
Render API: shader script node for custom shaders.
* Shader script node added, which stores either a link to a text datablock or
file on disk, and has functions to add and remove sockets.
* Callback RenderEngine.update_script_node(self, node) added for render engines
to compile the shader and update the node with new sockets.
Thanks to Thomas, Lukas and Dalai for the implementation.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_text.py | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/release/scripts/startup/bl_ui/space_text.py b/release/scripts/startup/bl_ui/space_text.py index eca9bc22db9..8a853a09199 100644 --- a/release/scripts/startup/bl_ui/space_text.py +++ b/release/scripts/startup/bl_ui/space_text.py @@ -56,12 +56,17 @@ class TEXT_HT_header(Header): row.prop(st, "show_syntax_highlight", text="") if text: - row = layout.row() - row.operator("text.run_script") + osl = text.name.endswith(".osl") or text.name.endswith(".oso") - row = layout.row() - row.active = text.name.endswith(".py") - row.prop(text, "use_module") + if osl: + row = layout.row() + row.operator("node.shader_script_update") + else: + row = layout.row() + row.operator("text.run_script") + + row = layout.row() + row.prop(text, "use_module") row = layout.row() if text.filepath: |