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author | Alexander Romanov <a.romanov@blend4web.com> | 2017-04-14 18:13:44 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-04-18 16:37:22 +0300 |
commit | 76425feed8644a8fe1c0e52ef3f77b95012ba44e (patch) | |
tree | 0c09ff6ac338538e28a52ad534a8fadb8c8fa754 /release | |
parent | 8fdd568343792c89489015e45f2b5aeb094f9426 (diff) |
Object Info node support for GLSL mode and the internal render
Object Info node can be useful to give some variation to a single material assigned to multiple instances. This patch adds support for Viewport and BI.
{F499530}
Example: {F499528}
Reviewers: merwin, brecht, dfelinto
Reviewed By: brecht
Subscribers: duarteframos, fclem, homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov
Differential Revision: https://developer.blender.org/D2425
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index afc6e5455c4..517a0738b44 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -157,6 +157,7 @@ shader_node_categories = [ NodeItem("ShaderNodeGeometry"), NodeItem("ShaderNodeExtendedMaterial"), NodeItem("ShaderNodeParticleInfo"), + NodeItem("ShaderNodeObjectInfo"), NodeItem("NodeGroupInput", poll=group_input_output_item_poll), ]), ShaderOldNodeCategory("SH_OUTPUT", "Output", items=[ |