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authorAlexander Romanov <a.romanov@blend4web.com>2017-04-14 18:13:44 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-04-18 16:37:22 +0300
commit76425feed8644a8fe1c0e52ef3f77b95012ba44e (patch)
tree0c09ff6ac338538e28a52ad534a8fadb8c8fa754 /release
parent8fdd568343792c89489015e45f2b5aeb094f9426 (diff)
Object Info node support for GLSL mode and the internal render
Object Info node can be useful to give some variation to a single material assigned to multiple instances. This patch adds support for Viewport and BI. {F499530} Example: {F499528} Reviewers: merwin, brecht, dfelinto Reviewed By: brecht Subscribers: duarteframos, fclem, homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov Differential Revision: https://developer.blender.org/D2425
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index afc6e5455c4..517a0738b44 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -157,6 +157,7 @@ shader_node_categories = [
NodeItem("ShaderNodeGeometry"),
NodeItem("ShaderNodeExtendedMaterial"),
NodeItem("ShaderNodeParticleInfo"),
+ NodeItem("ShaderNodeObjectInfo"),
NodeItem("NodeGroupInput", poll=group_input_output_item_poll),
]),
ShaderOldNodeCategory("SH_OUTPUT", "Output", items=[