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authorSergey Sharybin <sergey.vfx@gmail.com>2018-02-07 16:44:59 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-02-08 17:37:44 +0300
commite0597baed57fa7a9dfaf6dff6d0fa120784d21ea (patch)
treeee9976051369ac5ae1c2e65e4cb9fa5392d17243 /release
parent9dc7dca3a22502f79131728a6d4441ea1851595c (diff)
Remove Carve boolean
We've got quite comprehensive BMesh based implementation, which is way easier for maintenance than abandoned Carve library. After all the time BMesh implementation was working on the same level of limitations about manifold meshes and touching edges than Carve. Is better to focus on maintaining one boolean implementation now. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3050
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_data_modifier.py16
1 files changed, 3 insertions, 13 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
index 3b62d37181a..942882a9053 100644
--- a/release/scripts/startup/bl_ui/properties_data_modifier.py
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -153,11 +153,6 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
layout.row().prop(md, "offset_type", expand=True)
def BOOLEAN(self, layout, ob, md):
- solver = md.solver
- if not bpy.app.build_options.mod_boolean:
- if solver == 'CARVE':
- layout.label("Built without Carve solver")
-
split = layout.split()
col = split.column()
@@ -168,15 +163,10 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col.label(text="Object:")
col.prop(md, "object", text="")
- split = layout.split()
- split.column().label(text="Solver:")
- split.column().prop(md, "solver", text="")
-
- if solver == 'BMESH':
- layout.prop(md, "double_threshold")
+ layout.prop(md, "double_threshold")
- if bpy.app.debug:
- layout.prop(md, "debug_options")
+ if bpy.app.debug:
+ layout.prop(md, "debug_options")
def BUILD(self, layout, ob, md):