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author | Antony Riakiotakis <kalast@gmail.com> | 2014-03-06 22:04:57 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-03-06 22:15:44 +0400 |
commit | 03afa6f9e7546d26766f0ac7bdb23da56a708306 (patch) | |
tree | c34f9f249c00c73caa76b18f80c6cc70a5416ce7 /release | |
parent | 2a167dafc2bf1582d6f56e0feab9f57ef9d48d5e (diff) |
Experimental dyntopo feature:
Dyntopo detail in object space. This allows to set the detail in
percentage of blender units and sculpt in this detail constantly,
regardless of the distance to the mesh.
This commit just enables the functionality, which is really trivial.
There will be some more commits like detail flood fill and
detail sampling in the future.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d_toolbar.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py index d331ddd53f4..cc85471943e 100644 --- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py +++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py @@ -1221,6 +1221,7 @@ class VIEW3D_PT_sculpt_topology(Panel, View3DPaintPanel): sub.active = brush and brush.sculpt_tool not in ('MASK') sub.prop(sculpt, "detail_size") sub.prop(sculpt, "detail_refine_method", text="") + sub.prop(sculpt, "detail_type_method", text="") col.separator() col.prop(sculpt, "use_smooth_shading") col.operator("sculpt.optimize") |