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authorDaniel Salazar <zanqdo@gmail.com>2010-02-15 12:53:02 +0300
committerDaniel Salazar <zanqdo@gmail.com>2010-02-15 12:53:02 +0300
commit957baf7d6a711daee2391b2f912ff3852169ad48 (patch)
tree57676e476526b0e6a43386d39a20ec2ed46490b4 /release
parent38298d2c2215ca4c21f9b9cfa1f46b1ba126c2fe (diff)
Inline tooltips and descriptions of export/import
Random fixes and tweaks in names and tooltips
Diffstat (limited to 'release')
-rw-r--r--release/scripts/io/engine_render_pov.py28
-rw-r--r--release/scripts/io/export_3ds.py4
-rw-r--r--release/scripts/io/export_fbx.py2
-rw-r--r--release/scripts/io/export_mdd.py4
-rw-r--r--release/scripts/io/export_obj.py2
-rw-r--r--release/scripts/io/export_ply.py2
-rw-r--r--release/scripts/io/export_x3d.py6
-rw-r--r--release/scripts/io/import_anim_bvh.py4
-rw-r--r--release/scripts/io/import_scene_3ds.py2
-rw-r--r--release/scripts/io/import_scene_obj.py4
-rw-r--r--release/scripts/ui/space_info.py6
11 files changed, 32 insertions, 32 deletions
diff --git a/release/scripts/io/engine_render_pov.py b/release/scripts/io/engine_render_pov.py
index 6e7c7ea68cc..13e6fa5d869 100644
--- a/release/scripts/io/engine_render_pov.py
+++ b/release/scripts/io/engine_render_pov.py
@@ -646,73 +646,73 @@ BoolProperty = bpy.types.Scene.BoolProperty
# Not a real pov option, just to know if we should write
BoolProperty(attr="pov_radio_enable",
name="Enable Radiosity",
- description="Enable povrays radiosity calculation.",
+ description="Enable povrays radiosity calculation",
default=False)
BoolProperty(attr="pov_radio_display_advanced",
name="Advanced Options",
- description="Show advanced options.",
+ description="Show advanced options",
default=False)
# Real pov options
FloatProperty(attr="pov_radio_adc_bailout",
name="ADC Bailout",
- description="The adc_bailout for radiosity rays. Use adc_bailout = 0.01 / brightest_ambient_object for good results.",
+ description="The adc_bailout for radiosity rays. Use adc_bailout = 0.01 / brightest_ambient_object for good results",
min=0.0, max=1000.0, soft_min=0.0, soft_max=1.0, default=0.01)
BoolProperty(attr="pov_radio_always_sample",
name="Always Sample",
- description="Only use the data from the pretrace step and not gather any new samples during the final radiosity pass..",
+ description="Only use the data from the pretrace step and not gather any new samples during the final radiosity pass",
default=True)
FloatProperty(attr="pov_radio_brightness",
name="Brightness",
- description="Ammount objects are brightened before being returned upwards to the rest of the system.",
+ description="Amount objects are brightened before being returned upwards to the rest of the system",
min=0.0, max=1000.0, soft_min=0.0, soft_max=10.0, default=1.0)
IntProperty(attr="pov_radio_count",
name="Ray Count",
- description="number of rays that are sent out whenever a new radiosity value has to be calculated.",
+ description="Number of rays that are sent out whenever a new radiosity value has to be calculated",
min=1, max=1600, default=35)
FloatProperty(attr="pov_radio_error_bound",
name="Error Bound",
- description="one of the two main speed/quality tuning values, lower values are more accurate.",
+ description="One of the two main speed/quality tuning values, lower values are more accurate",
min=0.0, max=1000.0, soft_min=0.1, soft_max=10.0, default=1.8)
FloatProperty(attr="pov_radio_gray_threshold",
name="Gray Threshold",
- description="one of the two main speed/quality tuning values, lower values are more accurate.",
+ description="One of the two main speed/quality tuning values, lower values are more accurate",
min=0.0, max=1.0, soft_min=0, soft_max=1, default=0.0)
FloatProperty(attr="pov_radio_low_error_factor",
name="Low Error Factor",
- description="If you calculate just enough samples, but no more, you will get an image which has slightly blotchy lighting.",
+ description="If you calculate just enough samples, but no more, you will get an image which has slightly blotchy lighting",
min=0.0, max=1.0, soft_min=0.0, soft_max=1.0, default=0.5)
# max_sample - not available yet
BoolProperty(attr="pov_radio_media",
name="Media",
- description="Radiosity estimation can be affected by media.",
+ description="Radiosity estimation can be affected by media",
default=False)
FloatProperty(attr="pov_radio_minimum_reuse",
name="Minimum Reuse",
- description="Fraction of the screen width which sets the minimum radius of reuse for each sample point (At values higher than 2% expect errors).",
+ description="Fraction of the screen width which sets the minimum radius of reuse for each sample point (At values higher than 2% expect errors)",
min=0.0, max=1.0, soft_min=0.1, soft_max=0.1, default=0.015)
IntProperty(attr="pov_radio_nearest_count",
name="Nearest Count",
- description="Number of old ambient values blended together to create a new interpolated value.",
+ description="Number of old ambient values blended together to create a new interpolated value",
min=1, max=20, default=5)
BoolProperty(attr="pov_radio_normal",
name="Normals",
- description="Radiosity estimation can be affected by normals.",
+ description="Radiosity estimation can be affected by normals",
default=False)
IntProperty(attr="pov_radio_recursion_limit",
name="Recursion Limit",
- description="how many recursion levels are used to calculate the diffuse inter-reflection.",
+ description="how many recursion levels are used to calculate the diffuse inter-reflection",
min=1, max=20, default=3)
diff --git a/release/scripts/io/export_3ds.py b/release/scripts/io/export_3ds.py
index 4f6972ea2a3..2ade66ecd2f 100644
--- a/release/scripts/io/export_3ds.py
+++ b/release/scripts/io/export_3ds.py
@@ -1112,7 +1112,7 @@ def save_3ds(filename, context):
# # save_3ds('/test_b.3ds')
from bpy.props import *
class Export3DS(bpy.types.Operator):
- '''Export to 3DS file format (.3ds).'''
+ '''Export to 3DS file format (.3ds)'''
bl_idname = "export.autodesk_3ds"
bl_label = 'Export 3DS'
@@ -1140,7 +1140,7 @@ class Export3DS(bpy.types.Operator):
# Add to a menu
def menu_func(self, context):
default_path = bpy.data.filename.replace(".blend", ".3ds")
- self.layout.operator(Export3DS.bl_idname, text="Autodesk 3DS...").path = default_path
+ self.layout.operator(Export3DS.bl_idname, text="3D Studio (.3ds)").path = default_path
def register():
diff --git a/release/scripts/io/export_fbx.py b/release/scripts/io/export_fbx.py
index 50a1e9e1c1c..76c084df14e 100644
--- a/release/scripts/io/export_fbx.py
+++ b/release/scripts/io/export_fbx.py
@@ -3465,7 +3465,7 @@ class ExportFBX(bpy.types.Operator):
def menu_func(self, context):
default_path = bpy.data.filename.replace(".blend", ".fbx")
- self.layout.operator(ExportFBX.bl_idname, text="Autodesk FBX...").path = default_path
+ self.layout.operator(ExportFBX.bl_idname, text="Autodesk FBX (.fbx)").path = default_path
def register():
diff --git a/release/scripts/io/export_mdd.py b/release/scripts/io/export_mdd.py
index ff25d0dc3f3..ed431be467f 100644
--- a/release/scripts/io/export_mdd.py
+++ b/release/scripts/io/export_mdd.py
@@ -146,7 +146,7 @@ from bpy.props import *
class ExportMDD(bpy.types.Operator):
- '''Animated mesh to MDD vertex keyframe file.'''
+ '''Animated mesh to MDD vertex keyframe file'''
bl_idname = "export.mdd"
bl_label = "Export MDD"
@@ -184,7 +184,7 @@ class ExportMDD(bpy.types.Operator):
def menu_func(self, context):
default_path = bpy.data.filename.replace(".blend", ".mdd")
- self.layout.operator(ExportMDD.bl_idname, text="Vertex Keyframe Animation (.mdd)...").path = default_path
+ self.layout.operator(ExportMDD.bl_idname, text="Lightwave Point Cache (.mdd)").path = default_path
def register():
diff --git a/release/scripts/io/export_obj.py b/release/scripts/io/export_obj.py
index 2e90d66b7a7..037e8def456 100644
--- a/release/scripts/io/export_obj.py
+++ b/release/scripts/io/export_obj.py
@@ -961,7 +961,7 @@ class ExportOBJ(bpy.types.Operator):
def menu_func(self, context):
default_path = bpy.data.filename.replace(".blend", ".obj")
- self.layout.operator(ExportOBJ.bl_idname, text="Wavefront (.obj)...").path = default_path
+ self.layout.operator(ExportOBJ.bl_idname, text="Wavefront (.obj)").path = default_path
def register():
diff --git a/release/scripts/io/export_ply.py b/release/scripts/io/export_ply.py
index 9bae14ff468..2b72ef760fb 100644
--- a/release/scripts/io/export_ply.py
+++ b/release/scripts/io/export_ply.py
@@ -315,7 +315,7 @@ class ExportPLY(bpy.types.Operator):
def menu_func(self, context):
default_path = bpy.data.filename.replace(".blend", ".ply")
- self.layout.operator(ExportPLY.bl_idname, text="Stanford (.ply)...").path = default_path
+ self.layout.operator(ExportPLY.bl_idname, text="Stanford (.ply)").path = default_path
def register():
diff --git a/release/scripts/io/export_x3d.py b/release/scripts/io/export_x3d.py
index be648ddb11a..6eba12e3279 100644
--- a/release/scripts/io/export_x3d.py
+++ b/release/scripts/io/export_x3d.py
@@ -1229,9 +1229,9 @@ class ExportX3D(bpy.types.Operator):
path = StringProperty(name="File Path", description="File path used for exporting the X3D file", maxlen= 1024, default= "")
check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
- apply_modifiers = BoolProperty(name="Apply Modifiers", description="Use transformed mesh data from each object.", default=True)
+ apply_modifiers = BoolProperty(name="Apply Modifiers", description="Use transformed mesh data from each object", default=True)
triangulate = BoolProperty(name="Triangulate", description="Triangulate quads.", default=False)
- compress = BoolProperty(name="Compress", description="GZip the resulting file, requires a full python install.", default=False)
+ compress = BoolProperty(name="Compress", description="GZip the resulting file, requires a full python install", default=False)
def execute(self, context):
x3d_export(self.properties.path, context, self.properties.apply_modifiers, self.properties.triangulate, self.properties.compress)
@@ -1245,7 +1245,7 @@ class ExportX3D(bpy.types.Operator):
def menu_func(self, context):
default_path = bpy.data.filename.replace(".blend", ".x3d")
- self.layout.operator(ExportX3D.bl_idname, text="X3D Extensible 3D (.x3d)...").path = default_path
+ self.layout.operator(ExportX3D.bl_idname, text="X3D Extensible 3D (.x3d)").path = default_path
def register():
diff --git a/release/scripts/io/import_anim_bvh.py b/release/scripts/io/import_anim_bvh.py
index 2b6620765de..8005790cb54 100644
--- a/release/scripts/io/import_anim_bvh.py
+++ b/release/scripts/io/import_anim_bvh.py
@@ -876,7 +876,7 @@ from bpy.props import *
class BvhImporter(bpy.types.Operator):
- '''Load a Wavefront OBJ File.'''
+ '''Load a OBJ Motion Capture File'''
bl_idname = "import_anim.bvh"
bl_label = "Import BVH"
@@ -895,7 +895,7 @@ class BvhImporter(bpy.types.Operator):
return {'RUNNING_MODAL'}
-menu_func = lambda self, context: self.layout.operator(BvhImporter.bl_idname, text="Motion Capture (.bvh)...")
+menu_func = lambda self, context: self.layout.operator(BvhImporter.bl_idname, text="Motion Capture (.bvh)")
def register():
bpy.types.register(BvhImporter)
diff --git a/release/scripts/io/import_scene_3ds.py b/release/scripts/io/import_scene_3ds.py
index a11a7f91c1c..202dad10042 100644
--- a/release/scripts/io/import_scene_3ds.py
+++ b/release/scripts/io/import_scene_3ds.py
@@ -1032,7 +1032,7 @@ class IMPORT_OT_autodesk_3ds(bpy.types.Operator):
return {'RUNNING_MODAL'}
-menu_func = lambda self, context: self.layout.operator(IMPORT_OT_autodesk_3ds.bl_idname, text="3D Studio (.3ds)...")
+menu_func = lambda self, context: self.layout.operator(IMPORT_OT_autodesk_3ds.bl_idname, text="3D Studio (.3ds)")
def register():
diff --git a/release/scripts/io/import_scene_obj.py b/release/scripts/io/import_scene_obj.py
index 965a7b30f39..92fcad22bc8 100644
--- a/release/scripts/io/import_scene_obj.py
+++ b/release/scripts/io/import_scene_obj.py
@@ -1574,7 +1574,7 @@ else:
from bpy.props import *
class IMPORT_OT_obj(bpy.types.Operator):
- '''Load a Wavefront OBJ File.'''
+ '''Load a Wavefront OBJ File'''
bl_idname = "import_scene.obj"
bl_label = "Import OBJ"
@@ -1623,7 +1623,7 @@ class IMPORT_OT_obj(bpy.types.Operator):
return {'RUNNING_MODAL'}
-menu_func = lambda self, context: self.layout.operator(IMPORT_OT_obj.bl_idname, text="Wavefront (.obj)...")
+menu_func = lambda self, context: self.layout.operator(IMPORT_OT_obj.bl_idname, text="Wavefront (.obj)")
def register():
diff --git a/release/scripts/ui/space_info.py b/release/scripts/ui/space_info.py
index 740cb23370a..6e3debd2445 100644
--- a/release/scripts/ui/space_info.py
+++ b/release/scripts/ui/space_info.py
@@ -142,7 +142,7 @@ class INFO_MT_file_import(bpy.types.Menu):
def draw(self, context):
if "collada_import" in dir(bpy.ops.wm):
- self.layout.operator("wm.collada_import", text="COLLADA (.dae)...")
+ self.layout.operator("wm.collada_import", text="COLLADA (.dae)")
class INFO_MT_file_export(bpy.types.Menu):
@@ -151,7 +151,7 @@ class INFO_MT_file_export(bpy.types.Menu):
def draw(self, context):
if "collada_export" in dir(bpy.ops.wm):
- self.layout.operator("wm.collada_export", text="COLLADA (.dae)...")
+ self.layout.operator("wm.collada_export", text="COLLADA (.dae)")
class INFO_MT_file_external_data(bpy.types.Menu):
@@ -161,7 +161,7 @@ class INFO_MT_file_external_data(bpy.types.Menu):
layout = self.layout
layout.operator("file.pack_all", text="Pack into .blend file")
- layout.operator("file.unpack_all", text="Unpack into Files...")
+ layout.operator("file.unpack_all", text="Unpack into Files")
layout.separator()