Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-23 18:12:12 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-23 18:12:12 +0400
commita7f5f6caab59980a08c20a7932bd0e2d5a0d05d2 (patch)
tree4f6b47da809a21a826e2b5477faec10c253f8429 /release
parent03905043c63c42e2bd79e0d58f4ae1a7fc9d47f3 (diff)
Fix #35058: Mesh > Edge/Face > Bevel would do vertex bevel if that was used in
the operator the previous time. However for these menus it makes more sense to always use edge/face bevel and to leave vertex bevel for Mesh > Vertex > Bevel.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 9ddff43a9d4..977b2bbef67 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -1927,7 +1927,7 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
layout.separator()
- layout.operator("mesh.bevel")
+ layout.operator("mesh.bevel").vertex_only = False
layout.operator("mesh.edge_split")
layout.operator("mesh.bridge_edge_loops")
layout.operator("mesh.sort_elements", text="Sort Edges").elements = {'EDGE'}
@@ -1956,7 +1956,7 @@ class VIEW3D_MT_edit_mesh_faces(Menu):
layout.operator("mesh.fill")
layout.operator("mesh.beautify_fill")
layout.operator("mesh.inset")
- layout.operator("mesh.bevel")
+ layout.operator("mesh.bevel").vertex_only = False
layout.operator("mesh.solidify")
layout.operator("mesh.wireframe")
layout.operator("mesh.sort_elements", text="Sort Faces").elements = {'FACE'}