diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-04-23 18:12:12 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-04-23 18:12:12 +0400 |
commit | a7f5f6caab59980a08c20a7932bd0e2d5a0d05d2 (patch) | |
tree | 4f6b47da809a21a826e2b5477faec10c253f8429 /release | |
parent | 03905043c63c42e2bd79e0d58f4ae1a7fc9d47f3 (diff) |
Fix #35058: Mesh > Edge/Face > Bevel would do vertex bevel if that was used in
the operator the previous time. However for these menus it makes more sense to
always use edge/face bevel and to leave vertex bevel for Mesh > Vertex > Bevel.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 9ddff43a9d4..977b2bbef67 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -1927,7 +1927,7 @@ class VIEW3D_MT_edit_mesh_edges(Menu): layout.separator() - layout.operator("mesh.bevel") + layout.operator("mesh.bevel").vertex_only = False layout.operator("mesh.edge_split") layout.operator("mesh.bridge_edge_loops") layout.operator("mesh.sort_elements", text="Sort Edges").elements = {'EDGE'} @@ -1956,7 +1956,7 @@ class VIEW3D_MT_edit_mesh_faces(Menu): layout.operator("mesh.fill") layout.operator("mesh.beautify_fill") layout.operator("mesh.inset") - layout.operator("mesh.bevel") + layout.operator("mesh.bevel").vertex_only = False layout.operator("mesh.solidify") layout.operator("mesh.wireframe") layout.operator("mesh.sort_elements", text="Sort Faces").elements = {'FACE'} |