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authorCampbell Barton <ideasman42@gmail.com>2015-02-06 07:46:38 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-02-16 01:44:30 +0300
commitb1dbda143da35d367ba7c4a05f81ee5b21b42999 (patch)
tree410afdd7bb78947bc80f00b03be9cbc063651a75 /release
parente2573aea9b5607fd068bbe1dbe5bd7f8a995c5ad (diff)
BMesh: Connect path, use select order
Could connect a pair of verts previously, now connect all vertices along the path, running a second time closes the loop. Can also be used for without faces to connect edges between selected points.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py3
1 files changed, 2 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 845e568d106..89797b9d236 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2218,7 +2218,8 @@ class VIEW3D_MT_edit_mesh_vertices(Menu):
layout.operator("mesh.rip_edge_move")
layout.operator("mesh.split")
layout.operator_menu_enum("mesh.separate", "type")
- layout.operator("mesh.vert_connect", text="Connect")
+ layout.operator("mesh.vert_connect_path", text="Connect Vertex Path")
+ layout.operator("mesh.vert_connect", text="Connect Vertices")
layout.operator("transform.vert_slide", text="Slide")
layout.separator()