diff options
author | Charlie Jolly <charlie> | 2021-10-15 17:27:16 +0300 |
---|---|---|
committer | Charlie Jolly <mistajolly@gmail.com> | 2021-10-15 17:28:20 +0300 |
commit | 104887800c0f221fbcffa84bb360dd9ff001d7f1 (patch) | |
tree | 743a308c6eda1918e4e97df0d8ba32b7046bedf7 /release | |
parent | 6e4ab5b761b03b52177985ecbeb2c2f576159c74 (diff) |
Geometry Nodes: Add Voronoi Texture
Port shader Voronoi to GN
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D12725
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 04e9fba02f2..26d586ac859 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -720,6 +720,7 @@ geometry_node_categories = [ GeometryNodeCategory("GEO_TEXTURE", "Texture", items=[ NodeItem("ShaderNodeTexGradient"), NodeItem("ShaderNodeTexNoise"), + NodeItem("ShaderNodeTexVoronoi"), NodeItem("ShaderNodeTexWhiteNoise"), ]), GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[ |