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author | Charlie Jolly <charlie> | 2021-10-19 19:28:55 +0300 |
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committer | Charlie Jolly <mistajolly@gmail.com> | 2021-10-19 19:30:24 +0300 |
commit | 67dbb42236da7aa32a420707213b3fa69374a930 (patch) | |
tree | 677e4d1270faab87938e695e10f8c3f3a9e4f926 /release | |
parent | 56bf34aa174f99eb26a678a6d1bd53e96c94ed00 (diff) |
Geometry Nodes: Add Wave texture node
Port shader wave texture node
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D12733
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index cfe685ef403..215bd65cd1a 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -727,6 +727,7 @@ geometry_node_categories = [ NodeItem("ShaderNodeTexMusgrave"), NodeItem("ShaderNodeTexNoise"), NodeItem("ShaderNodeTexVoronoi"), + NodeItem("ShaderNodeTexWave"), NodeItem("ShaderNodeTexWhiteNoise"), ]), GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[ |