diff options
author | Pablo Vazquez <pablo@blender.org> | 2020-05-22 14:41:48 +0300 |
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committer | Pablo Vazquez <pablo@blender.org> | 2020-05-22 14:41:48 +0300 |
commit | f990b42504929c6c9ba8bb9529c394a01219665d (patch) | |
tree | ed9a63c435cec46ee898b13aadb85ed295788fb2 /release | |
parent | f5c682045dc61d038915dbb301bd7db2a04fb299 (diff) |
Revert "UI: Remove duplicate Mark/Clear Seam entries from Edge menus"
Seams are widely used outside UV context so it's okay to duplicate entries.
Based on community feedback, thanks!
This reverts commit fc62a3366c3264466b57e0d19b8d2970a1ad1a60.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index d83d20a63cb..7ed969bc921 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -3761,6 +3761,11 @@ class VIEW3D_MT_edit_mesh_context_menu(Menu): col.separator() + col.operator("mesh.mark_seam").clear = False + col.operator("mesh.mark_seam", text="Clear Seam").clear = True + + col.separator() + col.operator("mesh.mark_sharp") col.operator("mesh.mark_sharp", text="Clear Sharp").clear = True @@ -4006,6 +4011,11 @@ class VIEW3D_MT_edit_mesh_edges(Menu): layout.separator() + layout.operator("mesh.mark_seam").clear = False + layout.operator("mesh.mark_seam", text="Clear Seam").clear = True + + layout.separator() + layout.operator("mesh.mark_sharp") layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True |