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author | Charlie Jolly <charlie> | 2021-08-18 15:16:14 +0300 |
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committer | Charlie Jolly <mistajolly@gmail.com> | 2021-08-18 16:50:52 +0300 |
commit | 04376c3bac796c9fb4bc2e33150484e357a65eab (patch) | |
tree | b2d670aa2d8bbc057469c4d146a7bbfaa2b5d936 /release | |
parent | 787350dde8aec3caf8660c749e1847ff406974c8 (diff) |
Geometry Nodes: Add shader Color Mix node
Port color mix shader node to Geometry Nodes.
Differential Revision: https://developer.blender.org/D10585
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 9c67ab1e57f..6f9b222571c 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -495,6 +495,7 @@ geometry_node_categories = [ NodeItem("GeometryNodeAttributeTransfer"), ]), GeometryNodeCategory("GEO_COLOR", "Color", items=[ + NodeItem("ShaderNodeMixRGB"), NodeItem("ShaderNodeRGBCurve"), NodeItem("ShaderNodeValToRGB"), NodeItem("ShaderNodeSeparateRGB"), |