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author | Jeroen Bakker <jeroen@blender.org> | 2020-09-15 13:28:58 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2020-09-15 13:33:49 +0300 |
commit | f492c8d488b7eb2166ca894e10a8128a1678a885 (patch) | |
tree | f340d2d10b7b7f8863c8334d9cbeb6b2f6c4a723 /release | |
parent | 60fee7832342195ddeb7c7b712b5a080bfd80f21 (diff) |
Image Editor: Make Rendering of Pure Emissive Colors Optional
There are some areas that don't handle pure emissive colors well. For
example erasing alpha using 2d or 3d painting. Or blurring an image in
the compositor.
This patch makes the rendering of pure emissive colors optional. In the
side panel of the Image editor it can still be enabled when needed.
There currently isn't a better place to store it as it is related on how
the image (or a layer of the image) is created. A future design needs to
make sure that the full workflow is supported.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_image.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py index 0fde128a906..e9a2dbb977b 100644 --- a/release/scripts/startup/bl_ui/space_image.py +++ b/release/scripts/startup/bl_ui/space_image.py @@ -987,6 +987,7 @@ class IMAGE_PT_view_display(Panel): if ima: col.prop(ima, "display_aspect", text="Aspect Ratio") col.prop(sima, "show_repeat", text="Repeat Image") + col.prop(sima, "show_pure_emissive_colors") if show_uvedit: col.prop(uvedit, "show_pixel_coords", text="Pixel Coordinates") |