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author | Joseph Eagar <joeedh@gmail.com> | 2022-04-21 08:03:45 +0300 |
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committer | Joseph Eagar <joeedh@gmail.com> | 2022-04-21 08:14:03 +0300 |
commit | 575ade22d4de472ccf9e7d2dc1ffca37416c58f6 (patch) | |
tree | a3f3432ea1c1ad6c4792ec3cfeea55e97b9280b8 /release | |
parent | c6ed879f9aa7cd863f146cc7104f16cfe8a73e8a (diff) |
Commit D14179: Revamp Vertex Paint With C++
- Verrtex paint mode has been refactored into C++ templates.
It now works with both byte and float colors and point
& corner attribute domains.
- There is a new API for mixing colors (also based
on C++ templates). Unlike the existing APIs byte
and float colors are interpolated identically.
Interpolation does happen in a squared rgb space,
this may be changed in the future.
- Vertex paint now uses the sculpt undo system.
Reviewed By: Brecht Van Lommel.
Differential Revision: https://developer.blender.org/D14179
Ref D14179
Diffstat (limited to 'release')
m--------- | release/datafiles/locale | 0 | ||||
m--------- | release/scripts/addons | 0 |
2 files changed, 0 insertions, 0 deletions
diff --git a/release/datafiles/locale b/release/datafiles/locale -Subproject 63699f968344db7dc853d2c5972325beea44900 +Subproject 716dc02ec30c0810513f7b4adc4ae865ae50c4e diff --git a/release/scripts/addons b/release/scripts/addons -Subproject baa581415c7ed23d7c45ef87363174813567268 +Subproject 787ea78f7fa6f0373d80ba1247768402df93f8a |