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authorCampbell Barton <ideasman42@gmail.com>2012-08-27 13:44:56 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-27 13:44:56 +0400
commit13254cde8c7ca38af2dcec35efdb9f8f9b3bca46 (patch)
treea6d62e3b3948af458b5a8913293412393a540a96 /release
parent4035bf16e75acde1ef77d8a176edc95dbad70f35 (diff)
Alternate mask spline feather offset calculation method: now there are 2 [Even | Smooth]
- Even preserves thickness but can give unsightly loops - Smooth gives nicer shape but can give unsightly feather/spline mismatch for 'S' shapes created by beziers. This is an example where smooth works much nicer. http://www.graphicall.org/ftp/ideasman42/mask_compare.png
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_mask_common.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_mask_common.py b/release/scripts/startup/bl_ui/properties_mask_common.py
index 67980c388b5..208b0a63075 100644
--- a/release/scripts/startup/bl_ui/properties_mask_common.py
+++ b/release/scripts/startup/bl_ui/properties_mask_common.py
@@ -121,6 +121,7 @@ class MASK_PT_spline():
spline = mask.layers.active.splines.active
col = layout.column()
+ col.prop(spline, "offset_mode")
col.prop(spline, "weight_interpolation")
row = col.row()