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authorThomas Dinges <blender@dingto.org>2011-11-10 23:10:23 +0400
committerThomas Dinges <blender@dingto.org>2011-11-10 23:10:23 +0400
commit9e3deee808e127e3700a91d6547c22716f7d7ccd (patch)
tree1067c0b6881334f430c50cda3589f0e648a1dc39 /release
parentc8cb79a11f41bde65c762a334d48ce4bf854dd47 (diff)
2.6 Physics UI Files:
* Remove redundant check for md, this is already done in the super class poll.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_cloth.py80
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py119
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_fluid.py286
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_smoke.py107
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_softbody.py27
5 files changed, 305 insertions, 314 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_cloth.py b/release/scripts/startup/bl_ui/properties_physics_cloth.py
index afb3c000980..490b510587d 100644
--- a/release/scripts/startup/bl_ui/properties_physics_cloth.py
+++ b/release/scripts/startup/bl_ui/properties_physics_cloth.py
@@ -60,61 +60,59 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel, Panel):
md = context.cloth
ob = context.object
+ cloth = md.settings
- if md:
- cloth = md.settings
-
- split = layout.split()
+ split = layout.split()
- split.active = cloth_panel_enabled(md)
+ split.active = cloth_panel_enabled(md)
- col = split.column()
+ col = split.column()
- col.label(text="Presets:")
- sub = col.row(align=True)
- sub.menu("CLOTH_MT_presets", text=bpy.types.CLOTH_MT_presets.bl_label)
- sub.operator("cloth.preset_add", text="", icon='ZOOMIN')
- sub.operator("cloth.preset_add", text="", icon='ZOOMOUT').remove_active = True
+ col.label(text="Presets:")
+ sub = col.row(align=True)
+ sub.menu("CLOTH_MT_presets", text=bpy.types.CLOTH_MT_presets.bl_label)
+ sub.operator("cloth.preset_add", text="", icon='ZOOMIN')
+ sub.operator("cloth.preset_add", text="", icon='ZOOMOUT').remove_active = True
- col.label(text="Quality:")
- col.prop(cloth, "quality", text="Steps", slider=True)
+ col.label(text="Quality:")
+ col.prop(cloth, "quality", text="Steps", slider=True)
- col.label(text="Material:")
- col.prop(cloth, "mass")
- col.prop(cloth, "structural_stiffness", text="Structural")
- col.prop(cloth, "bending_stiffness", text="Bending")
+ col.label(text="Material:")
+ col.prop(cloth, "mass")
+ col.prop(cloth, "structural_stiffness", text="Structural")
+ col.prop(cloth, "bending_stiffness", text="Bending")
- col = split.column()
+ col = split.column()
- col.label(text="Damping:")
- col.prop(cloth, "spring_damping", text="Spring")
- col.prop(cloth, "air_damping", text="Air")
+ col.label(text="Damping:")
+ col.prop(cloth, "spring_damping", text="Spring")
+ col.prop(cloth, "air_damping", text="Air")
- col.prop(cloth, "use_pin_cloth", text="Pinning")
- sub = col.column()
- sub.active = cloth.use_pin_cloth
- sub.prop_search(cloth, "vertex_group_mass", ob, "vertex_groups", text="")
- sub.prop(cloth, "pin_stiffness", text="Stiffness")
+ col.prop(cloth, "use_pin_cloth", text="Pinning")
+ sub = col.column()
+ sub.active = cloth.use_pin_cloth
+ sub.prop_search(cloth, "vertex_group_mass", ob, "vertex_groups", text="")
+ sub.prop(cloth, "pin_stiffness", text="Stiffness")
- col.label(text="Pre roll:")
- col.prop(cloth, "pre_roll", text="Frame")
+ col.label(text="Pre roll:")
+ col.prop(cloth, "pre_roll", text="Frame")
- # Disabled for now
- """
- if cloth.vertex_group_mass:
- layout.label(text="Goal:")
+ # Disabled for now
+ """
+ if cloth.vertex_group_mass:
+ layout.label(text="Goal:")
- col = layout.column_flow()
- col.prop(cloth, "goal_default", text="Default")
- col.prop(cloth, "goal_spring", text="Stiffness")
- col.prop(cloth, "goal_friction", text="Friction")
- """
+ col = layout.column_flow()
+ col.prop(cloth, "goal_default", text="Default")
+ col.prop(cloth, "goal_spring", text="Stiffness")
+ col.prop(cloth, "goal_friction", text="Friction")
+ """
- key = ob.data.shape_keys
+ key = ob.data.shape_keys
- if key:
- col.label(text="Rest Shape Key:")
- col.prop_search(cloth, "rest_shape_key", key, "key_blocks", text="")
+ if key:
+ col.label(text="Rest Shape Key:")
+ col.prop_search(cloth, "rest_shape_key", key, "key_blocks", text="")
class PHYSICS_PT_cloth_cache(PhysicButtonsPanel, Panel):
diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
index fdaa1ae7a60..9d6013a2531 100644
--- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
+++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
@@ -45,73 +45,72 @@ class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, bpy.types.Panel):
md = context.dynamic_paint
ob = context.object
- if md:
- layout.prop(md, "ui_type", expand=True)
+ layout.prop(md, "ui_type", expand=True)
- if (md.ui_type == "CANVAS"):
- canvas = md.canvas_settings
-
- if (not canvas):
- layout.operator("dpaint.type_toggle", text="Add Canvas").type = 'CANVAS'
- else:
- layout.operator("dpaint.type_toggle", text="Remove Canvas", icon='X').type = 'CANVAS'
+ if (md.ui_type == "CANVAS"):
+ canvas = md.canvas_settings
+
+ if (not canvas):
+ layout.operator("dpaint.type_toggle", text="Add Canvas").type = 'CANVAS'
+ else:
+ layout.operator("dpaint.type_toggle", text="Remove Canvas", icon='X').type = 'CANVAS'
- surface = canvas.canvas_surfaces.active
- row = layout.row()
- row.template_list(canvas, "canvas_surfaces", canvas.canvas_surfaces, "active_index", rows=2)
+ surface = canvas.canvas_surfaces.active
+ row = layout.row()
+ row.template_list(canvas, "canvas_surfaces", canvas.canvas_surfaces, "active_index", rows=2)
- col = row.column(align=True)
- col.operator("dpaint.surface_slot_add", icon='ZOOMIN', text="")
- col.operator("dpaint.surface_slot_remove", icon='ZOOMOUT', text="")
-
- if surface:
- layout.prop(surface, "name")
- layout.prop(surface, "surface_format", expand=False)
- col = layout.column()
-
- if surface.surface_format != "VERTEX":
- col.label(text="Quality:")
- col.prop(surface, "image_resolution")
- col.prop(surface, "use_antialiasing")
-
- col = layout.column()
- col.label(text="Frames:")
- split = col.split()
-
- col = split.column(align=True)
- col.prop(surface, "frame_start", text="Start")
- col.prop(surface, "frame_end", text="End")
+ col = row.column(align=True)
+ col.operator("dpaint.surface_slot_add", icon='ZOOMIN', text="")
+ col.operator("dpaint.surface_slot_remove", icon='ZOOMOUT', text="")
+
+ if surface:
+ layout.prop(surface, "name")
+ layout.prop(surface, "surface_format", expand=False)
+ col = layout.column()
- col = split.column()
- col.prop(surface, "frame_substeps")
-
- elif (md.ui_type == "BRUSH"):
- brush = md.brush_settings
- engine = context.scene.render.engine
+ if surface.surface_format != "VERTEX":
+ col.label(text="Quality:")
+ col.prop(surface, "image_resolution")
+ col.prop(surface, "use_antialiasing")
- if (not brush):
- layout.operator("dpaint.type_toggle", text="Add Brush").type = 'BRUSH'
- else:
- layout.operator("dpaint.type_toggle", text="Remove Brush", icon='X').type = 'BRUSH'
-
- split = layout.split()
-
- col = split.column()
- col.prop(brush, "absolute_alpha")
- col.prop(brush, "paint_erase")
- col.prop(brush, "paint_wetness", text="Wetness")
+ col = layout.column()
+ col.label(text="Frames:")
+ split = col.split()
+
+ col = split.column(align=True)
+ col.prop(surface, "frame_start", text="Start")
+ col.prop(surface, "frame_end", text="End")
col = split.column()
- if (engine == 'BLENDER_RENDER'):
- sub = col.column()
- sub.active = (brush.paint_source != "PARTICLE_SYSTEM");
- sub.prop(brush, "use_material")
- if brush.use_material and brush.paint_source != "PARTICLE_SYSTEM" and (engine == 'BLENDER_RENDER'):
- col.prop(brush, "material", text="")
- col.prop(brush, "paint_alpha", text="Alpha Factor")
- else:
- col.prop(brush, "paint_color", text="")
- col.prop(brush, "paint_alpha", text="Alpha")
+ col.prop(surface, "frame_substeps")
+
+ elif (md.ui_type == "BRUSH"):
+ brush = md.brush_settings
+ engine = context.scene.render.engine
+
+ if (not brush):
+ layout.operator("dpaint.type_toggle", text="Add Brush").type = 'BRUSH'
+ else:
+ layout.operator("dpaint.type_toggle", text="Remove Brush", icon='X').type = 'BRUSH'
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(brush, "absolute_alpha")
+ col.prop(brush, "paint_erase")
+ col.prop(brush, "paint_wetness", text="Wetness")
+
+ col = split.column()
+ if (engine == 'BLENDER_RENDER'):
+ sub = col.column()
+ sub.active = (brush.paint_source != "PARTICLE_SYSTEM");
+ sub.prop(brush, "use_material")
+ if brush.use_material and brush.paint_source != "PARTICLE_SYSTEM" and (engine == 'BLENDER_RENDER'):
+ col.prop(brush, "material", text="")
+ col.prop(brush, "paint_alpha", text="Alpha Factor")
+ else:
+ col.prop(brush, "paint_color", text="")
+ col.prop(brush, "paint_alpha", text="Alpha")
class PHYSICS_PT_dp_advanced_canvas(PhysicButtonsPanel, bpy.types.Panel):
diff --git a/release/scripts/startup/bl_ui/properties_physics_fluid.py b/release/scripts/startup/bl_ui/properties_physics_fluid.py
index ce65350e69b..a89249a6f75 100644
--- a/release/scripts/startup/bl_ui/properties_physics_fluid.py
+++ b/release/scripts/startup/bl_ui/properties_physics_fluid.py
@@ -40,151 +40,149 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel):
layout = self.layout
md = context.fluid
+ fluid = md.settings
+
+ row = layout.row()
+ if fluid is None:
+ row.label("Built without fluids")
+ return
+
+ row.prop(fluid, "type")
+ if fluid.type not in {'NONE', 'DOMAIN', 'PARTICLE', 'FLUID'}:
+ row.prop(fluid, "use", text="")
+
+ layout = layout.column()
+ if fluid.type not in {'NONE', 'DOMAIN', 'PARTICLE', 'FLUID'}:
+ layout.active = fluid.use
+
+ if fluid.type == 'DOMAIN':
+ layout.operator("fluid.bake", text="Bake (Req. Memory:" + " %s)" % fluid.memory_estimate, icon='MOD_FLUIDSIM')
+ split = layout.split()
- if md:
- fluid = md.settings
-
- row = layout.row()
- if fluid is None:
- row.label("Built without fluids")
- return
-
- row.prop(fluid, "type")
- if fluid.type not in {'NONE', 'DOMAIN', 'PARTICLE', 'FLUID'}:
- row.prop(fluid, "use", text="")
-
- layout = layout.column()
- if fluid.type not in {'NONE', 'DOMAIN', 'PARTICLE', 'FLUID'}:
- layout.active = fluid.use
-
- if fluid.type == 'DOMAIN':
- layout.operator("fluid.bake", text="Bake (Req. Memory:" + " %s)" % fluid.memory_estimate, icon='MOD_FLUIDSIM')
- split = layout.split()
-
- col = split.column()
- col.label(text="Resolution:")
- col.prop(fluid, "resolution", text="Final")
- col.label(text="Render Display:")
- col.prop(fluid, "render_display_mode", text="")
-
- col = split.column()
- col.label()
- col.prop(fluid, "preview_resolution", text="Preview")
- col.label(text="Viewport Display:")
- col.prop(fluid, "viewport_display_mode", text="")
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Time:")
- sub = col.column(align=True)
- sub.prop(fluid, "start_time", text="Start")
- sub.prop(fluid, "end_time", text="End")
-
- col = split.column()
- col.label()
- col.prop(fluid, "use_speed_vectors")
- col.prop(fluid, "use_reverse_frames")
-
- layout.prop(fluid, "filepath", text="")
-
- elif fluid.type == 'FLUID':
- split = layout.split()
-
- col = split.column()
- col.label(text="Volume Initialization:")
- col.prop(fluid, "volume_initialization", text="")
- col.prop(fluid, "use_animated_mesh")
-
- col = split.column()
- col.label(text="Initial Velocity:")
- col.prop(fluid, "initial_velocity", text="")
-
- elif fluid.type == 'OBSTACLE':
- split = layout.split()
-
- col = split.column()
- col.label(text="Volume Initialization:")
- col.prop(fluid, "volume_initialization", text="")
- col.prop(fluid, "use_animated_mesh")
-
- col = split.column()
- col.label(text="Slip Type:")
- col.prop(fluid, "slip_type", text="")
- if fluid.slip_type == 'PARTIALSLIP':
- col.prop(fluid, "partial_slip_factor", slider=True, text="Amount")
-
- col.label(text="Impact:")
- col.prop(fluid, "impact_factor", text="Factor")
-
- elif fluid.type == 'INFLOW':
- split = layout.split()
-
- col = split.column()
- col.label(text="Volume Initialization:")
- col.prop(fluid, "volume_initialization", text="")
- col.prop(fluid, "use_animated_mesh")
- row = col.row()
- row.active = not fluid.use_animated_mesh
- row.prop(fluid, "use_local_coords")
-
- col = split.column()
- col.label(text="Inflow Velocity:")
- col.prop(fluid, "inflow_velocity", text="")
-
- elif fluid.type == 'OUTFLOW':
- split = layout.split()
-
- col = split.column()
- col.label(text="Volume Initialization:")
- col.prop(fluid, "volume_initialization", text="")
- col.prop(fluid, "use_animated_mesh")
-
- split.column()
-
- elif fluid.type == 'PARTICLE':
- split = layout.split()
-
- col = split.column()
- col.label(text="Influence:")
- col.prop(fluid, "particle_influence", text="Size")
- col.prop(fluid, "alpha_influence", text="Alpha")
-
- col = split.column()
- col.label(text="Type:")
- col.prop(fluid, "use_drops")
- col.prop(fluid, "use_floats")
- col.prop(fluid, "show_tracer")
-
- layout.prop(fluid, "filepath", text="")
-
- elif fluid.type == 'CONTROL':
- split = layout.split()
-
- col = split.column()
- col.label(text="")
- col.prop(fluid, "quality", slider=True)
- col.prop(fluid, "use_reverse_frames")
-
- col = split.column()
- col.label(text="Time:")
- sub = col.column(align=True)
- sub.prop(fluid, "start_time", text="Start")
- sub.prop(fluid, "end_time", text="End")
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Attraction Force:")
- sub = col.column(align=True)
- sub.prop(fluid, "attraction_strength", text="Strength")
- sub.prop(fluid, "attraction_radius", text="Radius")
-
- col = split.column()
- col.label(text="Velocity Force:")
- sub = col.column(align=True)
- sub.prop(fluid, "velocity_strength", text="Strength")
- sub.prop(fluid, "velocity_radius", text="Radius")
+ col = split.column()
+ col.label(text="Resolution:")
+ col.prop(fluid, "resolution", text="Final")
+ col.label(text="Render Display:")
+ col.prop(fluid, "render_display_mode", text="")
+
+ col = split.column()
+ col.label()
+ col.prop(fluid, "preview_resolution", text="Preview")
+ col.label(text="Viewport Display:")
+ col.prop(fluid, "viewport_display_mode", text="")
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Time:")
+ sub = col.column(align=True)
+ sub.prop(fluid, "start_time", text="Start")
+ sub.prop(fluid, "end_time", text="End")
+
+ col = split.column()
+ col.label()
+ col.prop(fluid, "use_speed_vectors")
+ col.prop(fluid, "use_reverse_frames")
+
+ layout.prop(fluid, "filepath", text="")
+
+ elif fluid.type == 'FLUID':
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Volume Initialization:")
+ col.prop(fluid, "volume_initialization", text="")
+ col.prop(fluid, "use_animated_mesh")
+
+ col = split.column()
+ col.label(text="Initial Velocity:")
+ col.prop(fluid, "initial_velocity", text="")
+
+ elif fluid.type == 'OBSTACLE':
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Volume Initialization:")
+ col.prop(fluid, "volume_initialization", text="")
+ col.prop(fluid, "use_animated_mesh")
+
+ col = split.column()
+ col.label(text="Slip Type:")
+ col.prop(fluid, "slip_type", text="")
+ if fluid.slip_type == 'PARTIALSLIP':
+ col.prop(fluid, "partial_slip_factor", slider=True, text="Amount")
+
+ col.label(text="Impact:")
+ col.prop(fluid, "impact_factor", text="Factor")
+
+ elif fluid.type == 'INFLOW':
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Volume Initialization:")
+ col.prop(fluid, "volume_initialization", text="")
+ col.prop(fluid, "use_animated_mesh")
+ row = col.row()
+ row.active = not fluid.use_animated_mesh
+ row.prop(fluid, "use_local_coords")
+
+ col = split.column()
+ col.label(text="Inflow Velocity:")
+ col.prop(fluid, "inflow_velocity", text="")
+
+ elif fluid.type == 'OUTFLOW':
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Volume Initialization:")
+ col.prop(fluid, "volume_initialization", text="")
+ col.prop(fluid, "use_animated_mesh")
+
+ split.column()
+
+ elif fluid.type == 'PARTICLE':
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Influence:")
+ col.prop(fluid, "particle_influence", text="Size")
+ col.prop(fluid, "alpha_influence", text="Alpha")
+
+ col = split.column()
+ col.label(text="Type:")
+ col.prop(fluid, "use_drops")
+ col.prop(fluid, "use_floats")
+ col.prop(fluid, "show_tracer")
+
+ layout.prop(fluid, "filepath", text="")
+
+ elif fluid.type == 'CONTROL':
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="")
+ col.prop(fluid, "quality", slider=True)
+ col.prop(fluid, "use_reverse_frames")
+
+ col = split.column()
+ col.label(text="Time:")
+ sub = col.column(align=True)
+ sub.prop(fluid, "start_time", text="Start")
+ sub.prop(fluid, "end_time", text="End")
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Attraction Force:")
+ sub = col.column(align=True)
+ sub.prop(fluid, "attraction_strength", text="Strength")
+ sub.prop(fluid, "attraction_radius", text="Radius")
+
+ col = split.column()
+ col.label(text="Velocity Force:")
+ sub = col.column(align=True)
+ sub.prop(fluid, "velocity_strength", text="Strength")
+ sub.prop(fluid, "velocity_radius", text="Radius")
class PHYSICS_PT_domain_gravity(PhysicButtonsPanel, Panel):
diff --git a/release/scripts/startup/bl_ui/properties_physics_smoke.py b/release/scripts/startup/bl_ui/properties_physics_smoke.py
index e270b53d6bb..9f760f2f024 100644
--- a/release/scripts/startup/bl_ui/properties_physics_smoke.py
+++ b/release/scripts/startup/bl_ui/properties_physics_smoke.py
@@ -47,60 +47,59 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
md = context.smoke
ob = context.object
- if md:
- layout.prop(md, "smoke_type", expand=True)
-
- if md.smoke_type == 'DOMAIN':
- domain = md.domain_settings
-
- split = layout.split()
-
- split.enabled = not domain.point_cache.is_baked
-
- col = split.column()
- col.label(text="Resolution:")
- col.prop(domain, "resolution_max", text="Divisions")
- col.label(text="Time:")
- col.prop(domain, "time_scale", text="Scale")
- col.label(text="Border Collisions:")
- col.prop(domain, "collision_extents", text="")
-
- col = split.column()
- col.label(text="Behavior:")
- col.prop(domain, "alpha")
- col.prop(domain, "beta", text="Temp. Diff.")
- col.prop(domain, "vorticity")
- col.prop(domain, "use_dissolve_smoke", text="Dissolve")
- sub = col.column()
- sub.active = domain.use_dissolve_smoke
- sub.prop(domain, "dissolve_speed", text="Time")
- sub.prop(domain, "use_dissolve_smoke_log", text="Slow")
-
- elif md.smoke_type == 'FLOW':
-
- flow = md.flow_settings
-
- split = layout.split()
-
- col = split.column()
- col.prop(flow, "use_outflow")
- col.label(text="Particle System:")
- col.prop_search(flow, "particle_system", ob, "particle_systems", text="")
-
- sub = col.column()
- sub.active = not md.flow_settings.use_outflow
-
- sub.prop(flow, "initial_velocity", text="Initial Velocity")
- sub = sub.column()
- sub.active = flow.initial_velocity
- sub.prop(flow, "velocity_factor", text="Multiplier")
-
- sub = split.column()
- sub.active = not md.flow_settings.use_outflow
- sub.label(text="Initial Values:")
- sub.prop(flow, "use_absolute")
- sub.prop(flow, "density")
- sub.prop(flow, "temperature")
+ layout.prop(md, "smoke_type", expand=True)
+
+ if md.smoke_type == 'DOMAIN':
+ domain = md.domain_settings
+
+ split = layout.split()
+
+ split.enabled = not domain.point_cache.is_baked
+
+ col = split.column()
+ col.label(text="Resolution:")
+ col.prop(domain, "resolution_max", text="Divisions")
+ col.label(text="Time:")
+ col.prop(domain, "time_scale", text="Scale")
+ col.label(text="Border Collisions:")
+ col.prop(domain, "collision_extents", text="")
+
+ col = split.column()
+ col.label(text="Behavior:")
+ col.prop(domain, "alpha")
+ col.prop(domain, "beta", text="Temp. Diff.")
+ col.prop(domain, "vorticity")
+ col.prop(domain, "use_dissolve_smoke", text="Dissolve")
+ sub = col.column()
+ sub.active = domain.use_dissolve_smoke
+ sub.prop(domain, "dissolve_speed", text="Time")
+ sub.prop(domain, "use_dissolve_smoke_log", text="Slow")
+
+ elif md.smoke_type == 'FLOW':
+
+ flow = md.flow_settings
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(flow, "use_outflow")
+ col.label(text="Particle System:")
+ col.prop_search(flow, "particle_system", ob, "particle_systems", text="")
+
+ sub = col.column()
+ sub.active = not md.flow_settings.use_outflow
+
+ sub.prop(flow, "initial_velocity", text="Initial Velocity")
+ sub = sub.column()
+ sub.active = flow.initial_velocity
+ sub.prop(flow, "velocity_factor", text="Multiplier")
+
+ sub = split.column()
+ sub.active = not md.flow_settings.use_outflow
+ sub.label(text="Initial Values:")
+ sub.prop(flow, "use_absolute")
+ sub.prop(flow, "density")
+ sub.prop(flow, "temperature")
class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, Panel):
diff --git a/release/scripts/startup/bl_ui/properties_physics_softbody.py b/release/scripts/startup/bl_ui/properties_physics_softbody.py
index b9f8910fa59..ea4180c891f 100644
--- a/release/scripts/startup/bl_ui/properties_physics_softbody.py
+++ b/release/scripts/startup/bl_ui/properties_physics_softbody.py
@@ -39,8 +39,6 @@ class PhysicButtonsPanel():
def poll(cls, context):
ob = context.object
rd = context.scene.render
-# return (ob and ob.type == 'MESH') and (not rd.use_game_engine)
-# i really hate touching things i do not understand completely .. but i think this should read (bjornmose)
return (ob and (ob.type == 'MESH' or ob.type == 'LATTICE'or ob.type == 'CURVE')) and (not rd.use_game_engine) and (context.soft_body)
@@ -53,22 +51,21 @@ class PHYSICS_PT_softbody(PhysicButtonsPanel, Panel):
md = context.soft_body
ob = context.object
- if md:
- softbody = md.settings
+ softbody = md.settings
- # General
- split = layout.split()
- split.enabled = softbody_panel_enabled(md)
+ # General
+ split = layout.split()
+ split.enabled = softbody_panel_enabled(md)
- col = split.column()
- col.label(text="Object:")
- col.prop(softbody, "friction")
- col.prop(softbody, "mass")
- col.prop_search(softbody, "vertex_group_mass", ob, "vertex_groups", text="Mass:")
+ col = split.column()
+ col.label(text="Object:")
+ col.prop(softbody, "friction")
+ col.prop(softbody, "mass")
+ col.prop_search(softbody, "vertex_group_mass", ob, "vertex_groups", text="Mass:")
- col = split.column()
- col.label(text="Simulation:")
- col.prop(softbody, "speed")
+ col = split.column()
+ col.label(text="Simulation:")
+ col.prop(softbody, "speed")
class PHYSICS_PT_softbody_cache(PhysicButtonsPanel, Panel):