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authorThomas Dinges <blender@dingto.org>2011-11-11 00:31:50 +0400
committerThomas Dinges <blender@dingto.org>2011-11-11 00:31:50 +0400
commitcea9c518d57ff7587469ac2cc0fb3450e2ba5833 (patch)
treeb12c725d436bee5c8c2b144080a30f2830a7ed87 /release
parent9e3deee808e127e3700a91d6547c22716f7d7ccd (diff)
Dynamic Paint UI:
* Code cleanup, changed some splits to row's, much nicer when you only use 2 properties in a row. * if > elif * Removed some duplicated code for an if/elif/else check Did some minor separator() changes too.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py163
1 files changed, 74 insertions, 89 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
index 9d6013a2531..f4bea3b4a52 100644
--- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
+++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
@@ -54,8 +54,9 @@ class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, bpy.types.Panel):
layout.operator("dpaint.type_toggle", text="Add Canvas").type = 'CANVAS'
else:
layout.operator("dpaint.type_toggle", text="Remove Canvas", icon='X').type = 'CANVAS'
-
+
surface = canvas.canvas_surfaces.active
+
row = layout.row()
row.template_list(canvas, "canvas_surfaces", canvas.canvas_surfaces, "active_index", rows=2)
@@ -65,9 +66,9 @@ class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, bpy.types.Panel):
if surface:
layout.prop(surface, "name")
- layout.prop(surface, "surface_format", expand=False)
- col = layout.column()
+ layout.prop(surface, "surface_format")
+ col = layout.column()
if surface.surface_format != "VERTEX":
col.label(text="Quality:")
col.prop(surface, "image_resolution")
@@ -81,8 +82,7 @@ class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, bpy.types.Panel):
col.prop(surface, "frame_start", text="Start")
col.prop(surface, "frame_end", text="End")
- col = split.column()
- col.prop(surface, "frame_substeps")
+ split.prop(surface, "frame_substeps")
elif (md.ui_type == "BRUSH"):
brush = md.brush_settings
@@ -128,47 +128,39 @@ class PHYSICS_PT_dp_advanced_canvas(PhysicButtonsPanel, bpy.types.Panel):
surface = canvas.canvas_surfaces.active
ob = context.object
- layout.prop(surface, "surface_type", expand=False)
+ layout.prop(surface, "surface_type")
layout.separator()
# dissolve
if (surface.surface_type == "PAINT"):
split = layout.split(percentage=0.35)
- col = split.column()
- col.label(text="Wetmap drying:")
+ split.label(text="Wetmap drying:")
+
col = split.column()
split = col.split(percentage=0.7)
- col = split.column()
- col.prop(surface, "dry_speed", text="Time")
- col = split.column()
- col.prop(surface, "use_dry_log", text="Slow")
+ split.prop(surface, "dry_speed", text="Time")
+ split.prop(surface, "use_dry_log", text="Slow")
if (surface.surface_type != "WAVE"):
split = layout.split(percentage=0.35)
col = split.column()
- if (surface.surface_type == "DISPLACE"):
- col.prop(surface, "use_dissolve", text="Dissolve:")
- elif (surface.surface_type == "WEIGHT"):
+ if (surface.surface_type == "WEIGHT"):
col.prop(surface, "use_dissolve", text="Fade:")
else:
col.prop(surface, "use_dissolve", text="Dissolve:")
col = split.column()
col.active = surface.use_dissolve
split = col.split(percentage=0.7)
- col = split.column()
- col.prop(surface, "dissolve_speed", text="Time")
- col = split.column()
- col.prop(surface, "use_dissolve_log", text="Slow")
+ split.prop(surface, "dissolve_speed", text="Time")
+ split.prop(surface, "use_dissolve_log", text="Slow")
# per type settings
if (surface.surface_type == "DISPLACE"):
layout.prop(surface, "use_incremental_displace")
if (surface.surface_format == "VERTEX"):
- split = layout.split()
- col = split.column()
- col.prop(surface, "depth_clamp")
- col = split.column()
- col.prop(surface, "displace_factor")
+ row = layout.row()
+ row.prop(surface, "depth_clamp")
+ row.prop(surface, "displace_factor")
if (surface.surface_type == "WAVE"):
layout.prop(surface, "wave_open_borders")
@@ -214,58 +206,54 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, bpy.types.Panel):
# paintmap output
row = layout.row()
row.prop_search(surface, "output_name", ob.data, "vertex_colors", text="Paintmap layer: ")
- ic = 'ZOOMIN'
if (surface.output_exists(object=ob, index=0)):
ic = 'ZOOMOUT'
- col = row.column(align=True)
- col.operator("dpaint.output_toggle", icon=ic, text="").index = 0
+ else:
+ ic = 'ZOOMIN'
+
+ row.operator("dpaint.output_toggle", icon=ic, text="").index = 0
# wetmap output
row = layout.row()
row.prop_search(surface, "output_name2", ob.data, "vertex_colors", text="Wetmap layer: ")
- ic = 'ZOOMIN'
if (surface.output_exists(object=ob, index=1)):
ic = 'ZOOMOUT'
- col = row.column(align=True)
- col.operator("dpaint.output_toggle", icon=ic, text="").index = 1
- if (surface.surface_type == "WEIGHT"):
+ else:
+ ic = 'ZOOMIN'
+
+ row.operator("dpaint.output_toggle", icon=ic, text="").index = 1
+
+ elif (surface.surface_type == "WEIGHT"):
row = layout.row()
row.prop_search(surface, "output_name", ob, "vertex_groups", text="Vertex Group: ")
- ic = 'ZOOMIN'
if (surface.output_exists(object=ob, index=0)):
ic = 'ZOOMOUT'
- col = row.column(align=True)
- col.operator("dpaint.output_toggle", icon=ic, text="").index = 0
+ else:
+ ic = 'ZOOMIN'
+
+ row.operator("dpaint.output_toggle", icon=ic, text="").index = 0
# image format outputs
if (surface.surface_format == "IMAGE"):
- col = layout.column()
- col.operator("dpaint.bake", text="Bake Image Sequence", icon='MOD_DYNAMICPAINT')
- col.prop_search(surface, "uv_layer", ob.data, "uv_textures", text="UV layer:")
+ layout.operator("dpaint.bake", text="Bake Image Sequence", icon='MOD_DYNAMICPAINT')
+ layout.prop_search(surface, "uv_layer", ob.data, "uv_textures", text="UV layer:")
layout.separator()
- col.separator()
- col = layout.column()
- col.prop(surface, "image_output_path", text="")
- split = layout.split()
- col = split.column()
- col.prop(surface, "image_fileformat", text="")
- col = split.column()
- col.prop(surface, "premultiply", text="Premultiply alpha")
- col.separator()
+ layout.prop(surface, "image_output_path", text="")
+ row = layout.row()
+ row.prop(surface, "image_fileformat", text="")
+ row.prop(surface, "premultiply", text="Premultiply alpha")
if (surface.surface_type == "PAINT"):
split = layout.split(percentage=0.4)
- col = split.column()
- col.prop(surface, "do_output1", text="Paintmaps:")
- sub = split.column()
+ split.prop(surface, "do_output1", text="Paintmaps:")
+ sub = split.row()
sub.active = surface.do_output1
sub.prop(surface, "output_name", text="")
split = layout.split(percentage=0.4)
- col = split.column()
- col.prop(surface, "do_output2", text="Wetmaps:")
- sub = split.column()
+ split.prop(surface, "do_output2", text="Wetmaps:")
+ sub = split.row()
sub.active = surface.do_output2
sub.prop(surface, "output_name2", text="")
else:
@@ -274,7 +262,7 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, bpy.types.Panel):
if (surface.surface_type == "DISPLACE"):
col.prop(surface, "displace_type", text="Displace Type")
col.prop(surface, "depth_clamp")
- if (surface.surface_type == "WAVE"):
+ elif (surface.surface_type == "WAVE"):
col.prop(surface, "depth_clamp", text="Wave Clamp")
class PHYSICS_PT_dp_canvas_initial_color(PhysicButtonsPanel, bpy.types.Panel):
@@ -303,11 +291,11 @@ class PHYSICS_PT_dp_canvas_initial_color(PhysicButtonsPanel, bpy.types.Panel):
if (surface.init_color_type == "COLOR"):
layout.prop(surface, "init_color")
- if (surface.init_color_type == "TEXTURE"):
+ elif (surface.init_color_type == "TEXTURE"):
layout.prop(surface, "init_texture")
layout.prop_search(surface, "init_layername", ob.data, "uv_textures", text="UV Layer:")
- if (surface.init_color_type == "VERTEX_COLOR"):
+ elif (surface.init_color_type == "VERTEX_COLOR"):
layout.prop_search(surface, "init_layername", ob.data, "vertex_colors", text="Color Layer: ")
class PHYSICS_PT_dp_effects(PhysicButtonsPanel, bpy.types.Panel):
@@ -332,33 +320,30 @@ class PHYSICS_PT_dp_effects(PhysicButtonsPanel, bpy.types.Panel):
if surface.effect_ui == "SPREAD":
layout.prop(surface, "use_spread")
- col = layout.column()
- col.active = surface.use_spread
- split = col.split()
- sub = split.column()
- sub.prop(surface, "spread_speed")
- sub = split.column()
- sub.prop(surface, "color_spread_speed")
+
+ row = layout.row()
+ row.active = surface.use_spread
+ row.prop(surface, "spread_speed")
+ row.prop(surface, "color_spread_speed")
elif surface.effect_ui == "DRIP":
layout.prop(surface, "use_drip")
+
col = layout.column()
col.active = surface.use_drip
effector_weights_ui(self, context, surface.effector_weights)
- split = layout.split()
layout.label(text="Surface Movement:")
- split = layout.split()
- col = split.column()
- col.prop(surface, "drip_velocity", slider=True)
- col = split.column()
- col.prop(surface, "drip_acceleration", slider=True)
+ row = layout.row()
+ row.prop(surface, "drip_velocity", slider=True)
+ row.prop(surface, "drip_acceleration", slider=True)
elif surface.effect_ui == "SHRINK":
layout.prop(surface, "use_shrink")
- col = layout.column()
- col.active = surface.use_shrink
- col.prop(surface, "shrink_speed")
+
+ row = layout.row()
+ row.active = surface.use_shrink
+ row.prop(surface, "shrink_speed")
class PHYSICS_PT_dp_cache(PhysicButtonsPanel, bpy.types.Panel):
@@ -414,7 +399,7 @@ class PHYSICS_PT_dp_brush_source(PhysicButtonsPanel, bpy.types.Panel):
sub = split.column()
if brush.paint_source == 'DISTANCE':
sub.prop(brush, "proximity_project")
- if brush.paint_source == "VOLUME_DISTANCE":
+ elif brush.paint_source == "VOLUME_DISTANCE":
sub.prop(brush, "proximity_inverse")
sub = split.column()
@@ -445,22 +430,24 @@ class PHYSICS_PT_dp_brush_velocity(PhysicButtonsPanel, bpy.types.Panel):
ob = context.object
split = layout.split()
+
col = split.column()
col.prop(brush, "velocity_alpha")
col.prop(brush, "velocity_color")
- col = split.column()
- col.prop(brush, "velocity_depth")
- sub = layout.row().column()
- sub.active = (brush.velocity_alpha or brush.velocity_color or brush.velocity_depth)
- sub.prop(brush, "max_velocity")
- sub.template_color_ramp(brush, "velocity_ramp", expand=True)
+
+ split.prop(brush, "velocity_depth")
+
+ col = layout.column()
+ col.active = (brush.velocity_alpha or brush.velocity_color or brush.velocity_depth)
+ col.prop(brush, "max_velocity")
+ col.template_color_ramp(brush, "velocity_ramp", expand=True)
layout.separator()
- split = layout.split()
- col = split.column()
- col.prop(brush, "do_smudge")
- col = split.column()
- col.active = brush.do_smudge
- col.prop(brush, "smudge_strength")
+
+ row = layout.row()
+ row.prop(brush, "do_smudge")
+ sub = row.row()
+ sub.active = brush.do_smudge
+ sub.prop(brush, "smudge_strength")
class PHYSICS_PT_dp_brush_wave(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Dynamic Paint Waves"
@@ -479,11 +466,9 @@ class PHYSICS_PT_dp_brush_wave(PhysicButtonsPanel, bpy.types.Panel):
layout.prop(brush, "wave_type")
if (brush.wave_type != "REFLECT"):
- split = layout.split(percentage=0.5)
- col = split.column()
- col.prop(brush, "wave_factor")
- col = split.column()
- col.prop(brush, "wave_clamp")
+ row = layout.row()
+ row.prop(brush, "wave_factor")
+ row.prop(brush, "wave_clamp")
def register():
bpy.utils.register_module(__name__)