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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-02-03 23:13:31 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-02-03 23:13:31 +0400 |
commit | c8f5dac11bb67aa005502d62855292e41252bbb4 (patch) | |
tree | 79640a664419451c351556d571c9a9d82d8f7388 /release | |
parent | c354a6a02c6588ab8c8b966ab30dd16b33a1fb44 (diff) |
Movie Clip Editor: implemented option to display frame using OpenGL textures
Initial idea was to perform bilinear filtering for displaying proxied frame
to make it looking a bit smoother. It was done but it was also discovered
that using such kind of texture buffers helps on some crappy videocards
when playing $k footage.
Currently check for NPOT support is disabled, so use this option with care.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_clip.py | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_clip.py b/release/scripts/startup/bl_ui/space_clip.py index 3499249a8f9..3799361d3de 100644 --- a/release/scripts/startup/bl_ui/space_clip.py +++ b/release/scripts/startup/bl_ui/space_clip.py @@ -559,6 +559,8 @@ class CLIP_PT_display(Panel): elif sc.mode == 'RECONSTRUCTION': col.prop(sc, "show_stable", text="Stable") + col.prop(sc, "use_texture_buffer") + clip = sc.clip if clip: col.label(text="Display Aspect Ratio:") |