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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-23 11:53:10 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-23 11:54:22 +0300 |
commit | 8d928732301310998a1a13a11460594af1e08a0d (patch) | |
tree | 2ee2a4ef697ece3bc92422d52cb3f8516900580c /release | |
parent | e92baab34893f5a5b3d6f59238fdb7855b72d7fe (diff) |
Workbench: See through
Unmultiplied the final color during compositing. Same as the revealage
buffer would do
Also use the DRW_STATE_ADDITION_FULL as it is aware of premultiplied
colors
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index b415afd9097..d6989365423 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -3517,9 +3517,6 @@ class VIEW3D_PT_shading(Panel): row = col.row() row.prop(shading, "show_see_through") - sub = row.row() - sub.active = shading.show_see_through - sub.prop(shading, "see_through_transparency", text="") row = col.row() row.active = not shading.show_see_through |