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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-29 11:59:37 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-29 12:01:25 +0300 |
commit | a0b08e7b66fe9b271874d2f97d588d936d2d50f2 (patch) | |
tree | 1167373f73b086d3ab5f690e16ee039a7bfe3aa7 /release | |
parent | 2bb4977c4a85c78b8844e47d32c54ccf8e2d7613 (diff) |
EEVEE: LookDev use_scene_light draw option
Scene lights are rendered when
- v3d is not available
- or shading type is other then OB_MATERIAL
- or shading type is OB_MATERIAL and use_scene_light is true
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index deaf3dd1d4e..c079467f8f5 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -3549,6 +3549,7 @@ class VIEW3D_PT_shading(Panel): col.row().template_icon_view(shading, "studio_light") if shading.studio_light_orientation == 'WORLD': col.row().prop(shading, "studiolight_rot_z") + col.row().prop(shading, "use_scene_light") class VIEW3D_PT_overlay(Panel): |