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authorJeroen Bakker <j.bakker@atmind.nl>2018-05-29 11:59:37 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-05-29 12:01:25 +0300
commita0b08e7b66fe9b271874d2f97d588d936d2d50f2 (patch)
tree1167373f73b086d3ab5f690e16ee039a7bfe3aa7 /release
parent2bb4977c4a85c78b8844e47d32c54ccf8e2d7613 (diff)
EEVEE: LookDev use_scene_light draw option
Scene lights are rendered when - v3d is not available - or shading type is other then OB_MATERIAL - or shading type is OB_MATERIAL and use_scene_light is true
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index deaf3dd1d4e..c079467f8f5 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3549,6 +3549,7 @@ class VIEW3D_PT_shading(Panel):
col.row().template_icon_view(shading, "studio_light")
if shading.studio_light_orientation == 'WORLD':
col.row().prop(shading, "studiolight_rot_z")
+ col.row().prop(shading, "use_scene_light")
class VIEW3D_PT_overlay(Panel):