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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-22 15:12:47 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-22 15:55:50 +0300 |
commit | dfe088c5d9c819e7266e8e88fb31e92ac2ee8592 (patch) | |
tree | 893d823c1957624257c3ef128422c3fa132e9049 /release | |
parent | ff19b527e85ec5144efbd663bf9b4c338e179358 (diff) |
Workbench: SeeThrough draw option
Option to see through all meshes (transparency)
Works for OB_SOLID and OB_TEXTURED. Does not work for
V3D_SHADING_SHADOW.
TODO: Fresnel effect
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 6bf10231be5..b415afd9097 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -3516,12 +3516,24 @@ class VIEW3D_PT_shading(Panel): col.separator() row = col.row() + row.prop(shading, "show_see_through") + sub = row.row() + sub.active = shading.show_see_through + sub.prop(shading, "see_through_transparency", text="") + + row = col.row() + row.active = not shading.show_see_through row.prop(shading, "show_shadows") sub = row.row() - sub.active = shading.show_shadows + sub.active = shading.show_shadows and not shading.show_see_through sub.prop(shading, "shadow_intensity", text="") - col.prop(shading, "show_object_outline") + + row = col.row() + row.prop(shading, "show_object_outline") + sub = row.row() + sub.active = shading.show_object_outline + sub.prop(shading, "object_outline_color", text="") class VIEW3D_PT_overlay(Panel): |