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authorClément Foucault <foucault.clem@gmail.com>2021-01-27 17:46:33 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-01-27 17:46:33 +0300
commitf48adcca648be2ba4548f3bbd33f4ba69b9a5558 (patch)
treeb3ae1b0b516f089c01de87bd46bd866adbe3525a /release
parent9457a0faf5992a561bbea53ed47594d9e0629eaa (diff)
EEVEE: Depth Of Field: Add denoising pass to stabilize bokeh highlights
Alike in the reference implementation, we stabilize the convolution input. However, instead of a fullblown TAA pass, we just do neighborhood clamping to avoid very bright pixels. We filter only spatially and not temporaly.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_render.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index e226130468e..2ea4c480a88 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -200,6 +200,7 @@ class RENDER_PT_eevee_depth_of_field(RenderButtonsPanel, Panel):
col.prop(props, "bokeh_max_size")
col.prop(props, "bokeh_threshold")
col.prop(props, "bokeh_neighbor_max")
+ col.prop(props, "bokeh_denoise_fac")
class RENDER_PT_eevee_bloom(RenderButtonsPanel, Panel):