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author | Clément Foucault <foucault.clem@gmail.com> | 2021-01-27 17:46:33 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-01-27 17:46:33 +0300 |
commit | f48adcca648be2ba4548f3bbd33f4ba69b9a5558 (patch) | |
tree | b3ae1b0b516f089c01de87bd46bd866adbe3525a /release | |
parent | 9457a0faf5992a561bbea53ed47594d9e0629eaa (diff) |
EEVEE: Depth Of Field: Add denoising pass to stabilize bokeh highlights
Alike in the reference implementation, we stabilize the convolution
input. However, instead of a fullblown TAA pass, we just do neighborhood
clamping to avoid very bright pixels. We filter only spatially and not
temporaly.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_render.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py index e226130468e..2ea4c480a88 100644 --- a/release/scripts/startup/bl_ui/properties_render.py +++ b/release/scripts/startup/bl_ui/properties_render.py @@ -200,6 +200,7 @@ class RENDER_PT_eevee_depth_of_field(RenderButtonsPanel, Panel): col.prop(props, "bokeh_max_size") col.prop(props, "bokeh_threshold") col.prop(props, "bokeh_neighbor_max") + col.prop(props, "bokeh_denoise_fac") class RENDER_PT_eevee_bloom(RenderButtonsPanel, Panel): |