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authorGeoffrey Bantle <hairbat@yahoo.com>2008-08-21 00:10:33 +0400
committerGeoffrey Bantle <hairbat@yahoo.com>2008-08-21 00:10:33 +0400
commit09c4e88336570ffb0632e15fcb7e44cac2cec3ce (patch)
tree2bb2e01fe1ebc38fd6ce0ac0784a7afc7451c28c /release
parente7cf01d083ce16b78885eda74316519a4b6c16ea (diff)
-> more FLT tweaks
LOD editor input ranges were too low. Also fixed the interface drawing so it always started at bottom of screen area.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/flt_dofedit.py59
-rw-r--r--release/scripts/flt_lodedit.py20
2 files changed, 32 insertions, 47 deletions
diff --git a/release/scripts/flt_dofedit.py b/release/scripts/flt_dofedit.py
index a01883d88c2..36e8e4d2501 100644
--- a/release/scripts/flt_dofedit.py
+++ b/release/scripts/flt_dofedit.py
@@ -685,12 +685,13 @@ def draw_propsheet(x,y):
input_width = 100
pad = 10
origx = x
- origy = y
+ origy = (row_height * 15) + (pad * 15)
#editor label
x = origx
- y = y - (row_height + pad)
+ y = origy
+ #y = y - (row_height + pad)
DOF_EDITLABEL = Blender.Draw.Label("FLT Degree of Freedom Editor", x, y, 200, row_height)
@@ -705,33 +706,33 @@ def draw_propsheet(x,y):
y = y- (row_height + pad)
DOF_TRANSX = Blender.Draw.Toggle("LimX", evcode["DOF_TRANSX"], x, y, toggle_width, row_height, get_lockmask(lockxtrans), "")
x = x + (toggle_width + pad)
- DOF_MIN_TRANSX = Blender.Draw.Number("MinX", evcode["DOF_MIN_TRANSX"], x, y, input_width, row_height,get_prop(14,xmin), -100.0, 100.0, "")
+ DOF_MIN_TRANSX = Blender.Draw.Number("MinX", evcode["DOF_MIN_TRANSX"], x, y, input_width, row_height,get_prop(14,xmin), -1000000.0, 1000000.0, "")
x = x + (input_width + pad)
- DOF_MAX_TRANSX = Blender.Draw.Number("MaxX", evcode["DOF_MAX_TRANSX"], x, y, input_width, row_height,get_prop(14,xmax), -100.0, 100.0, "")
+ DOF_MAX_TRANSX = Blender.Draw.Number("MaxX", evcode["DOF_MAX_TRANSX"], x, y, input_width, row_height,get_prop(14,xmax), -1000000.0, 1000000.0, "")
x = x + (input_width + pad)
- DOF_STEP_TRANSX = Blender.Draw.Number("StepX", evcode["DOF_STEP_TRANSX"], x, y, input_width, row_height,get_prop(14,xstep), -100.0, 100.0, "")
+ DOF_STEP_TRANSX = Blender.Draw.Number("StepX", evcode["DOF_STEP_TRANSX"], x, y, input_width, row_height,get_prop(14,xstep), -1000000.0, 1000000.0, "")
#Y limits
x = origx
y = y- (row_height + pad)
DOF_TRANSY = Blender.Draw.Toggle("LimY", evcode["DOF_TRANSY"], x, y, toggle_width, row_height, get_lockmask(lockytrans), "")
x = x + (toggle_width + pad)
- DOF_MIN_TRANSY = Blender.Draw.Number("MinY", evcode["DOF_MIN_TRANSY"], x, y, input_width, row_height, get_prop(14,ymin), -100.0, 100.0, "")
+ DOF_MIN_TRANSY = Blender.Draw.Number("MinY", evcode["DOF_MIN_TRANSY"], x, y, input_width, row_height, get_prop(14,ymin), -1000000.0, 1000000.0, "")
x = x + (input_width + pad)
- DOF_MAX_TRANSY = Blender.Draw.Number("MaxY", evcode["DOF_MAX_TRANSY"], x, y, input_width, row_height, get_prop(14,ymax), -100.0, 100.0, "")
+ DOF_MAX_TRANSY = Blender.Draw.Number("MaxY", evcode["DOF_MAX_TRANSY"], x, y, input_width, row_height, get_prop(14,ymax), -1000000.0, 1000000.0, "")
x = x + (input_width + pad)
- DOF_STEP_TRANSY = Blender.Draw.Number("StepY", evcode["DOF_STEP_TRANSY"], x, y, input_width, row_height, get_prop(14,ystep), -100.0, 100.0, "")
+ DOF_STEP_TRANSY = Blender.Draw.Number("StepY", evcode["DOF_STEP_TRANSY"], x, y, input_width, row_height, get_prop(14,ystep), -1000000.0, 1000000.0, "")
#Z limits
x = origx
y = y- (row_height + pad)
DOF_TRANSZ = Blender.Draw.Toggle("LimZ", evcode["DOF_TRANSZ"], x, y, toggle_width, row_height, get_lockmask(lockztrans), "")
x = x + (toggle_width + pad)
- DOF_MIN_TRANSZ = Blender.Draw.Number("MinZ", evcode["DOF_MIN_TRANSZ"], x, y, input_width, row_height, get_prop(14,zmin), -100.0, 100.0, "")
+ DOF_MIN_TRANSZ = Blender.Draw.Number("MinZ", evcode["DOF_MIN_TRANSZ"], x, y, input_width, row_height, get_prop(14,zmin), -1000000.0, 1000000.0, "")
x = x + (input_width + pad)
- DOF_MAX_TRANSZ = Blender.Draw.Number("MaxZ", evcode["DOF_MAX_TRANSZ"], x, y, input_width, row_height, get_prop(14,zmax), -100.0, 100.0, "")
+ DOF_MAX_TRANSZ = Blender.Draw.Number("MaxZ", evcode["DOF_MAX_TRANSZ"], x, y, input_width, row_height, get_prop(14,zmax), -1000000.0, 1000000.0, "")
x = x + (input_width + pad)
- DOF_STEP_TRANSZ = Blender.Draw.Number("StepZ", evcode["DOF_STEP_TRANSZ"], x, y, input_width, row_height, get_prop(14,zstep), -100.0, 100.0, "")
+ DOF_STEP_TRANSZ = Blender.Draw.Number("StepZ", evcode["DOF_STEP_TRANSZ"], x, y, input_width, row_height, get_prop(14,zstep), -1000000.0, 1000000.0, "")
#draw Rotation limits
x = origx
@@ -744,33 +745,33 @@ def draw_propsheet(x,y):
y = y- (row_height + pad)
DOF_ROTX = Blender.Draw.Toggle("LimX", evcode["DOF_ROTX"], x, y, toggle_width, row_height, get_lockmask(lockxrot), "")
x = x + (toggle_width + pad)
- DOF_MIN_ROTX = Blender.Draw.Number("MinX", evcode["DOF_MIN_ROTX"], x, y, input_width, row_height, get_prop(14,pitchmin), -100.0, 100.0, "")
+ DOF_MIN_ROTX = Blender.Draw.Number("MinX", evcode["DOF_MIN_ROTX"], x, y, input_width, row_height, get_prop(14,pitchmin), -1000000.0, 1000000.0, "")
x = x + (input_width + pad)
- DOF_MAX_ROTX = Blender.Draw.Number("MaxX", evcode["DOF_MAX_ROTX"], x, y, input_width, row_height, get_prop(14,pitchmax), -100.0, 100.0, "")
+ DOF_MAX_ROTX = Blender.Draw.Number("MaxX", evcode["DOF_MAX_ROTX"], x, y, input_width, row_height, get_prop(14,pitchmax), -1000000.0, 1000000.0, "")
x = x + (input_width + pad)
- DOF_STEP_ROTX = Blender.Draw.Number("StepX", evcode["DOF_STEP_ROTX"], x, y, input_width, row_height, get_prop(14,pitchstep), -100.0, 100.0, "")
+ DOF_STEP_ROTX = Blender.Draw.Number("StepX", evcode["DOF_STEP_ROTX"], x, y, input_width, row_height, get_prop(14,pitchstep), -1000000.0, 1000000.0, "")
#Y limits
x = origx
y = y- (row_height + pad)
DOF_ROTY = Blender.Draw.Toggle("LimY", evcode["DOF_ROTY"], x, y, toggle_width, row_height, get_lockmask(lockyrot), "")
x = x + (toggle_width + pad)
- DOF_MIN_ROTY = Blender.Draw.Number("MinY", evcode["DOF_MIN_ROTY"], x, y, input_width, row_height, get_prop(14,rollmin), -100.0, 100.0, "")
+ DOF_MIN_ROTY = Blender.Draw.Number("MinY", evcode["DOF_MIN_ROTY"], x, y, input_width, row_height, get_prop(14,rollmin), -1000000.0, 1000000.0, "")
x = x + (input_width + pad)
- DOF_MAX_ROTY = Blender.Draw.Number("MaxY", evcode["DOF_MAX_ROTY"], x, y, input_width, row_height, get_prop(14,rollmax), -100.0, 100.0, "")
+ DOF_MAX_ROTY = Blender.Draw.Number("MaxY", evcode["DOF_MAX_ROTY"], x, y, input_width, row_height, get_prop(14,rollmax), -1000000.0, 1000000.0, "")
x = x + (input_width + pad)
- DOF_STEP_ROTY = Blender.Draw.Number("StepY", evcode["DOF_STEP_ROTY"], x, y, input_width, row_height, get_prop(14,rollstep), -100.0, 100.0, "")
+ DOF_STEP_ROTY = Blender.Draw.Number("StepY", evcode["DOF_STEP_ROTY"], x, y, input_width, row_height, get_prop(14,rollstep), -1000000.0, 1000000.0, "")
#Z limits
x = origx
y = y- (row_height + pad)
DOF_ROTZ = Blender.Draw.Toggle("LimZ", evcode["DOF_ROTZ"], x, y, toggle_width, row_height, get_lockmask(lockzrot), "")
x = x + (toggle_width + pad)
- DOF_MIN_ROTZ = Blender.Draw.Number("MinZ", evcode["DOF_MIN_ROTZ"], x, y, input_width, row_height, get_prop(14, yawmin), -100.0, 100.0, "")
+ DOF_MIN_ROTZ = Blender.Draw.Number("MinZ", evcode["DOF_MIN_ROTZ"], x, y, input_width, row_height, get_prop(14, yawmin), -1000000.0, 1000000.0, "")
x = x + (input_width + pad)
- DOF_MAX_ROTZ = Blender.Draw.Number("MaxZ", evcode["DOF_MAX_ROTZ"], x, y, input_width, row_height, get_prop(14, yawmax), -100.0, 100.0, "")
+ DOF_MAX_ROTZ = Blender.Draw.Number("MaxZ", evcode["DOF_MAX_ROTZ"], x, y, input_width, row_height, get_prop(14, yawmax), -1000000.0, 1000000.0, "")
x = x + (input_width + pad)
- DOF_STEP_ROTZ = Blender.Draw.Number("StepZ", evcode["DOF_STEP_ROTZ"], x, y, input_width, row_height, get_prop(14, yawstep), -100.0, 100.0, "")
+ DOF_STEP_ROTZ = Blender.Draw.Number("StepZ", evcode["DOF_STEP_ROTZ"], x, y, input_width, row_height, get_prop(14, yawstep), -1000000.0, 1000000.0, "")
#draw Scale limits
@@ -784,33 +785,33 @@ def draw_propsheet(x,y):
y = y- (row_height + pad)
DOF_SCALEX = Blender.Draw.Toggle("LimX", evcode["DOF_SCALEX"], x, y, toggle_width, row_height, get_lockmask(lockxscale), "")
x = x + (toggle_width + pad)
- DOF_MIN_SCALEX = Blender.Draw.Number("MinX", evcode["DOF_MIN_SCALEX"], x, y, input_width, row_height, get_prop(14, xscalemin), -100.0, 100.0, "")
+ DOF_MIN_SCALEX = Blender.Draw.Number("MinX", evcode["DOF_MIN_SCALEX"], x, y, input_width, row_height, get_prop(14, xscalemin), -1000000.0, 1000000.0, "")
x = x + (input_width + pad)
- DOF_MAX_SCALEX = Blender.Draw.Number("MaxX", evcode["DOF_MAX_SCALEX"], x, y, input_width, row_height, get_prop(14, xscalemax), -100.0, 100.0, "")
+ DOF_MAX_SCALEX = Blender.Draw.Number("MaxX", evcode["DOF_MAX_SCALEX"], x, y, input_width, row_height, get_prop(14, xscalemax), -1000000.0, 1000000.0, "")
x = x + (input_width + pad)
- DOF_STEP_SCALEX = Blender.Draw.Number("StepX", evcode["DOF_STEP_SCALEX"], x, y, input_width, row_height, get_prop(14, xscalestep), -100.0, 100.0, "")
+ DOF_STEP_SCALEX = Blender.Draw.Number("StepX", evcode["DOF_STEP_SCALEX"], x, y, input_width, row_height, get_prop(14, xscalestep), -1000000.0, 1000000.0, "")
#Y limits
x = origx
y = y- (row_height + pad)
DOF_SCALEY = Blender.Draw.Toggle("LimY", evcode["DOF_SCALEY"], x, y, toggle_width, row_height, get_lockmask(lockyscale), "")
x = x + (toggle_width + pad)
- DOF_MIN_SCALEY = Blender.Draw.Number("MinY", evcode["DOF_MIN_SCALEY"], x, y, input_width, row_height, get_prop(14, yscalemin), -100.0, 100.0, "")
+ DOF_MIN_SCALEY = Blender.Draw.Number("MinY", evcode["DOF_MIN_SCALEY"], x, y, input_width, row_height, get_prop(14, yscalemin), -1000000.0, 1000000.0, "")
x = x + (input_width + pad)
- DOF_MAX_SCALEY = Blender.Draw.Number("MaxY", evcode["DOF_MAX_SCALEY"], x, y, input_width, row_height, get_prop(14, yscalemax), -100.0, 100.0, "")
+ DOF_MAX_SCALEY = Blender.Draw.Number("MaxY", evcode["DOF_MAX_SCALEY"], x, y, input_width, row_height, get_prop(14, yscalemax), -1000000.0, 1000000.0, "")
x = x + (input_width + pad)
- DOF_STEP_SCALEY = Blender.Draw.Number("StepY", evcode["DOF_STEP_SCALEY"], x, y, input_width, row_height, get_prop(14, yscalestep), -100.0, 100.0, "")
+ DOF_STEP_SCALEY = Blender.Draw.Number("StepY", evcode["DOF_STEP_SCALEY"], x, y, input_width, row_height, get_prop(14, yscalestep), -1000000.0, 1000000.0, "")
#Z limits
x = origx
y = y- (row_height + pad)
DOF_SCALEZ = Blender.Draw.Toggle("LimZ", evcode["DOF_SCALEZ"], x, y, toggle_width, row_height, get_lockmask(lockzscale), "")
x = x + (toggle_width + pad)
- DOF_MIN_SCALEZ = Blender.Draw.Number("MinZ", evcode["DOF_MIN_SCALEZ"], x, y, input_width, row_height, get_prop(14, zscalemin), -100.0, 100.0, "")
+ DOF_MIN_SCALEZ = Blender.Draw.Number("MinZ", evcode["DOF_MIN_SCALEZ"], x, y, input_width, row_height, get_prop(14, zscalemin), -1000000.0, 1000000.0, "")
x = x + (input_width + pad)
- DOF_MAX_SCALEZ = Blender.Draw.Number("MaxZ", evcode["DOF_MAX_SCALEZ"], x, y, input_width, row_height, get_prop(14, zscalemax), -100.0, 100.0, "")
+ DOF_MAX_SCALEZ = Blender.Draw.Number("MaxZ", evcode["DOF_MAX_SCALEZ"], x, y, input_width, row_height, get_prop(14, zscalemax), -1000000.0, 1000000.0, "")
x = x + (input_width + pad)
- DOF_STEP_SCALEZ = Blender.Draw.Number("StepZ", evcode["DOF_STEP_SCALEZ"], x, y, input_width, row_height, get_prop(14, zscalestep), -100.0, 100.0, "")
+ DOF_STEP_SCALEZ = Blender.Draw.Number("StepZ", evcode["DOF_STEP_SCALEZ"], x, y, input_width, row_height, get_prop(14, zscalestep), -1000000.0, 1000000.0, "")
#System
x = origx
diff --git a/release/scripts/flt_lodedit.py b/release/scripts/flt_lodedit.py
index 7cefb620942..58319b9e525 100644
--- a/release/scripts/flt_lodedit.py
+++ b/release/scripts/flt_lodedit.py
@@ -424,12 +424,12 @@ def draw_propsheet(x,y):
input_width = 100
pad = 10
origx = x
- origy = y
+ origy = (row_height * 16) + (pad * 16)
#editor label
x = origx
- y = y - (row_height + pad)
+ y = origy
LOD_EDITLABEL = Blender.Draw.Label("FLT Level of Detail Editor", x, y, 250, row_height)
@@ -492,22 +492,6 @@ def draw_propsheet(x,y):
y = y - (row_height + pad)
LOD_PREVIOUS = Blender.Draw.Toggle("Previous Range", evcode["LOD_PREVIOUS"], x, y, input_width + label_width + pad, row_height, get_lockmask(previous_mask), "")
- maxy = y
-
-
-
-
-
-
-
-
-
- #Toggles
- x = origx
- y = y - (row_height + (pad)*3)
-
-
-
def gui():
#draw the propsheet/toolbox.
psheety = 800