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authorGeoffrey Bantle <hairbat@yahoo.com>2008-01-09 22:51:22 +0300
committerGeoffrey Bantle <hairbat@yahoo.com>2008-01-09 22:51:22 +0300
commita7184e9afd1df6df0bf337506d4181073447d423 (patch)
tree3938aee057fca264190edd5a2a34a3de7a7477d1 /release
parentead7a3324784277239d5960eaa5408c3b973f79d (diff)
-> Fix for billboard faces
Faces with billboard render (axis with alpha) were not being preserved on import/export. Fixed
Diffstat (limited to 'release')
-rw-r--r--release/scripts/flt_export.py7
-rw-r--r--release/scripts/flt_import.py8
2 files changed, 13 insertions, 2 deletions
diff --git a/release/scripts/flt_export.py b/release/scripts/flt_export.py
index 033a03f1163..eab267d9c4a 100644
--- a/release/scripts/flt_export.py
+++ b/release/scripts/flt_export.py
@@ -504,6 +504,7 @@ class FaceDesc:
self.renderstyle = 0
self.twoside = 0
self.name = None #uses next FLT name if not set... fix resolution of conflicts!
+ self.billboard = 0
#Multi-Tex info. Dosn't include first UV Layer!
self.uvlayer = list() #list of list of tuples for UV coordinates.
@@ -716,6 +717,9 @@ class FLTNode(Node):
if "FLT_ID" in self.exportmesh.faces.properties:
face_desc.name = face.getProperty("FLT_ID") #need better solution than this.
+ if uvok and face.mode & Blender.Mesh.FaceModes["BILLBOARD"]:
+ face_desc.billboard = 1
+
self.face_lst.append(face_desc)
if uvok:
self.exportmesh.activeUVLayer = oldlayer
@@ -904,6 +908,9 @@ class FLTNode(Node):
alpha = 1
except:
pass
+
+ if face_desc.billboard:
+ alpha = 2
if face_desc.subface:
if face_desc.subface == 'Push':
diff --git a/release/scripts/flt_import.py b/release/scripts/flt_import.py
index 220fc9f355c..3ba118c0d18 100644
--- a/release/scripts/flt_import.py
+++ b/release/scripts/flt_import.py
@@ -742,9 +742,13 @@ class InterNode(Node):
self.mesh.faces.addPropertyLayer("FLT_SFLEVEL", Blender.Mesh.PropertyTypes["INT"])
for i, f in enumerate(self.mesh.faces):
- f.transp |= Blender.Mesh.FaceTranspModes["ALPHA"] #fix this!
- f.mode |= Blender.Mesh.FaceModes["LIGHT"]
props = new_faces_props[i]
+ if props[6]['template billboard'] > 0:
+ f.transp |= Blender.Mesh.FaceTranspModes["ALPHA"]
+ if props[6]['template billboard'] == 2:
+ f.mode |= Blender.Mesh.FaceModes["BILLBOARD"]
+ f.mode |= Blender.Mesh.FaceModes["LIGHT"]
+
#f.mat = props[0]
f.image = props[1]
f.uv = props[2]