diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-01-13 14:25:31 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-01-13 20:00:14 +0300 |
commit | 09fe0e8aa94c10aa941cb09ab6eb80b8fbb097b4 (patch) | |
tree | c3d6743f1bca5bd60e94b6fe8171ec794613b070 /release | |
parent | 5d826866a3d8d8985f7aa2eb034b08d9867de7f7 (diff) |
Nodes: use green color again for shader sockets and shader category
The green is still distinct from the more turquoise use for geometry, and
they are never used in the same node graph. The use of red makes sense, but
would need changes to other sockets and categories to set it apart well.
Ref T82689
Diffstat (limited to 'release')
-rw-r--r-- | release/datafiles/userdef/userdef_default_theme.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/datafiles/userdef/userdef_default_theme.c b/release/datafiles/userdef/userdef_default_theme.c index 53e8cd38d02..191758277ed 100644 --- a/release/datafiles/userdef/userdef_default_theme.c +++ b/release/datafiles/userdef/userdef_default_theme.c @@ -836,7 +836,7 @@ const bTheme U_theme_default = { .nodeclass_filter = RGBA(0x584d80ff), .nodeclass_vector = RGBA(0x9b80ffff), .nodeclass_texture = RGBA(0xe68745ff), - .nodeclass_shader = RGBA(0xea7581ff), + .nodeclass_shader = RGBA(0x63c763ff), .nodeclass_script = RGBA(0x084d4dff), .nodeclass_pattern = RGBA(0x6c696fff), .nodeclass_layout = RGBA(0x6c696fff), |