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authorLuca Rood <dev@lucarood.com>2016-12-06 02:39:29 +0300
committerLuca Rood <dev@lucarood.com>2018-08-31 17:39:43 +0300
commitb6f0f8a5b5a4871603755d4413e47f054ecd5b68 (patch)
tree50b10fa4e995a133c2ad42e31f8d6acb205ed552 /release
parente3d31b8dfbdc3f4412e12fa1594927098ed0654d (diff)
Cloth: Implement angular bending springs
This implements angular bending springs for cloth simulation. This also adds shearing springs for n-gons. This angular spring implementation does not include Jacobian matrices, as the springs can exist between polygons of different vertex counts, rendering their relationships asymmetrical, and thus impossible to solve with the current implementation. This means that the bending component is solved explicitly. However, this is usually not a big problem, as bending springs contribute less to instability than structural springs. The the old linear bending model can still be used, and is the default for existing files, to keep compatibility. However, the new angular bending model is the default for any new simulation. This commit makes small breaking changes, in that shearing springs are now created on n-gons (also in linear bending mode), while n-gons were previously ignored. Reviewed By: brecht Differential Revision: http://developer.blender.org/D3662
Diffstat (limited to 'release')
m---------release/scripts/addons0
1 files changed, 0 insertions, 0 deletions
diff --git a/release/scripts/addons b/release/scripts/addons
-Subproject 371960484a38fc64e0a2635170a41a0d8ab2f6b
+Subproject 6c3a46dc113de870a03191e4c0685238b0823ac