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author | Campbell Barton <ideasman42@gmail.com> | 2021-01-16 03:29:57 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-01-16 03:36:55 +0300 |
commit | cdfa3feb911164118fcc5b574b3e1a35c8f99c72 (patch) | |
tree | 779a402ab25b3d4c95f8e96983f164545511057b /release | |
parent | c4bbe44e472b97911127ce354954ff7e9e290a3d (diff) |
Add Object Tool: support incremental snapping
This adds a "Snap to" option that allows using all the scenes snap
settings which includes incremental & absolute grid snapping options.
This is optional because always following scene snapping would not
snap to geometry by default (which seems to be the most useful default).
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_toolsystem_toolbar.py | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py b/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py index d0122536e94..d9661322821 100644 --- a/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py +++ b/release/scripts/startup/bl_ui/space_toolsystem_toolbar.py @@ -462,6 +462,8 @@ class _defs_view3d_add: row = layout.row() row.scale_x = 0.7 row.prop(props, "plane_origin") + row.scale_x = 0.8 + row.prop(props, "snap_target") @ToolDef.from_fn def cube_add(): |