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authorThomas Szepe <HG1_public@gmx.net>2015-10-11 19:28:43 +0300
committerThomas Szepe <HG1_public@gmx.net>2015-10-11 19:28:43 +0300
commit3dd83b533a032fe4e5e39a275e7f2fcff2beaf15 (patch)
tree279d9ffbd0b8ab0a1c2d723621b119c229fff66b /release
parent88005475db5a774edfc3c408b553b04379dbd147 (diff)
BGE: Adding a Max Jumps value to the character physic window
Actually we only have a Python API that allows to change the max jumps value. The patch also allows non programmers to change the maximum numbers of jumps. Reviewers: panzergame, sybren, campbellbarton, lordloki, moguri, agoose77 Reviewed By: lordloki, moguri Projects: #game_engine Differential Revision: https://developer.blender.org/D1302
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 56cd4d0f491..9673d8c5ace 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -55,6 +55,7 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
layout.prop(game, "step_height", slider=True)
layout.prop(game, "jump_speed")
layout.prop(game, "fall_speed")
+ layout.prop(game, "max_jumps")
elif physics_type in {'DYNAMIC', 'RIGID_BODY'}:
split = layout.split()