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authorAaron Carlisle <carlisle.b3d@gmail.com>2019-12-27 23:38:45 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2019-12-27 23:38:45 +0300
commitc2a37867f21be164a059552678ff3339bac39a7c (patch)
tree4290993fbe6e9f917a4dbb79c37bdf7ea6e5f089 /release
parentd2dc4f84115c52af15e643a1f82c042025ff1344 (diff)
UI: Remove leftover look dev (rename to HDRI preview)
In Blender 2.81 Look Dev was renamed to Material Preview also the old look dev HDRIs could also be used in both cycles and eevee. A more generic name was need.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_userpref.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py
index 9527c7f4de8..03450fc44fb 100644
--- a/release/scripts/startup/bl_ui/space_userpref.py
+++ b/release/scripts/startup/bl_ui/space_userpref.py
@@ -2003,7 +2003,7 @@ class USERPREF_PT_studiolight_matcaps(StudioLightPanel, StudioLightPanelMixin, P
class USERPREF_PT_studiolight_world(StudioLightPanel, StudioLightPanelMixin, Panel):
- bl_label = "LookDev HDRIs"
+ bl_label = "HDRIs"
sl_type = 'WORLD'
def draw_header_preset(self, _context):