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authorLukas Toenne <lukas.toenne@googlemail.com>2013-05-13 13:32:17 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2013-05-13 13:32:17 +0400
commit916ab30ccbb0098ce1c85ca4ec5ac16dc978be65 (patch)
tree8fbb5dfd5025281b15c4889c8ddcc433620c8f41 /release
parent314589dc543e1e4c92eb17769ac4f332ac74dc13 (diff)
Added an entry for Reroute node in the node categories. Reroute is not a "real" node, but for users it's a bit hard to find, so a menu entry is ok for now.
Eventually a context menu for nodes could be a nicer solution: right-click on node link opening a popup with operators for the node, socket or link under cursor, including option "Insert Reroute".
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py4
1 files changed, 4 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 22c07c3836f..c3a5cefcfca 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -122,6 +122,7 @@ shader_node_categories = [
ShaderOldNodeCategory("SH_GROUP", "Group", items=node_group_items),
ShaderOldNodeCategory("SH_LAYOUT", "Layout", items=[
NodeItem("NodeFrame"),
+ NodeItem("NodeReroute"),
]),
# New Shader Nodes (Cycles)
@@ -205,6 +206,7 @@ shader_node_categories = [
ShaderNewNodeCategory("SH_NEW_GROUP", "Group", items=node_group_items),
ShaderNewNodeCategory("SH_NEW_LAYOUT", "Layout", items=[
NodeItem("NodeFrame"),
+ NodeItem("NodeReroute"),
]),
]
@@ -310,6 +312,7 @@ compositor_node_categories = [
CompositorNodeCategory("CMP_GROUP", "Group", items=node_group_items),
CompositorNodeCategory("CMP_LAYOUT", "Layout", items = [
NodeItem("NodeFrame"),
+ NodeItem("NodeReroute"),
NodeItem("CompositorNodeSwitch"),
]),
]
@@ -365,6 +368,7 @@ texture_node_categories = [
TextureNodeCategory("TEX_GROUP", "Group", items=node_group_items),
TextureNodeCategory("TEX_LAYOUT", "Layout", items = [
NodeItem("NodeFrame"),
+ NodeItem("NodeReroute"),
]),
]