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authorDalai Felinto <dalai@blender.org>2020-11-13 23:35:41 +0300
committerDalai Felinto <dalai@blender.org>2020-11-14 00:16:28 +0300
commit4a2734a835c10d5bffaaceddc59c41837801f402 (patch)
tree0df7678be908a2dabf4b1826ac923e9cd81eb782 /release
parent1ddd71780365796efde9c08b0aa08990d2d004a4 (diff)
Rename: "Nodes" modifier to "Empty"
This introduces a regression. Users need to re-create their modifiers and set their values again. The NodeGroups are intact so all they need is to create new "Empty" modifiers and set the node group. --- Original problem: Eventually most modifiers will be node-based, so naming this new modifier "Nodes" will get outdated pretty quickly. Calling it "Empty" it's fairly descriptive, since the node tree simply connects the modifier Input to an Output, without any effect. There is a potential problem, that it could be associated with the Empty object type. Like some sort of Hook. This is the task T82700, and the design task T82537.
Diffstat (limited to 'release')
0 files changed, 0 insertions, 0 deletions