Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDalai Felinto <dfelinto@gmail.com>2017-11-16 18:39:25 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-22 12:13:33 +0300
commit3a95bdfc65d883e7db006fdaadb8ed2cd6553239 (patch)
tree387e3827da8ed17ae655618f8cfaa3ffa565b4cc /release
parent8ba6103e66b0e8bcbe70e6ed8f91500fdc7df3ee (diff)
SceneRenderLayer Removal/Refactor
This patch moves all the functionality previously in SceneRenderLayer to SceneLayer. If we want to rename some of these structs now would be a good time to do it, before they are in SceneLayer. Everything should be working, though I will test things further tomorrow. Once this is committed depsgraph can get rid of the workaround added in rna_Main_meshes_new_from_object and finish whatever this patch was preventing from being finished. This patch also adds a few placeholders for the overrides (samples, ...). These are obviously not working, so some unittests that rely on 'lay', and 'zmask' will fail. This patch does not addressed the change of moving samples to ViewRender (I have this as a separate patch and needs some separate discussion). Following next is the individual note of the individual parts that were committed. Note 1: It is up to Cycles to still get rid of exclude_layer internally. Note 2: Cycles still need to handle its own doversion for the use_layer_samples cases and (1) Remove the override as it is (2) Add a new override (scene.cycles.samples) if scene.cycles.use_layer_samples != IGNORE Respecting the expected behaviour when scene.cycles.use_layer_samples == BOUNDED. Note 3: Cycles still need to implement the per-object holdout (similar to how we do shadow catcher). Note 4: There are parts of the old (Blender Internal) rendering pipeline that is still using lay, e.g., in shi->lay. Honestly it will be easier to purge the entire Blender Internal code away instead of taking things from it bit by bit. Reviewers: sergey, campbellbarton, brecht Differential Revision: https://developer.blender.org/D2919
Diffstat (limited to 'release')
m---------release/scripts/addons0
m---------release/scripts/addons_contrib0
-rw-r--r--release/scripts/freestyle/modules/parameter_editor.py2
-rw-r--r--release/scripts/startup/bl_operators/clip.py14
-rw-r--r--release/scripts/startup/bl_operators/freestyle.py6
-rw-r--r--release/scripts/startup/bl_ui/properties_freestyle.py20
-rw-r--r--release/scripts/startup/bl_ui/space_node.py2
7 files changed, 22 insertions, 22 deletions
diff --git a/release/scripts/addons b/release/scripts/addons
-Subproject 5b02e6e1acc4c3cf4822607ab33f48d7cffecbd
+Subproject 371960484a38fc64e0a2635170a41a0d8ab2f6b
diff --git a/release/scripts/addons_contrib b/release/scripts/addons_contrib
-Subproject c3991195ad6eac741db27dc9e8905efb224f219
+Subproject a8515cfdfe9a98127b592f36fcbe51b7e23b969
diff --git a/release/scripts/freestyle/modules/parameter_editor.py b/release/scripts/freestyle/modules/parameter_editor.py
index 7e8d87bb465..e5fc83b07ed 100644
--- a/release/scripts/freestyle/modules/parameter_editor.py
+++ b/release/scripts/freestyle/modules/parameter_editor.py
@@ -1206,7 +1206,7 @@ integration_types = {
# main function for parameter processing
def process(layer_name, lineset_name):
scene = getCurrentScene()
- layer = scene.render.layers[layer_name]
+ layer = scene.render_layers[layer_name]
lineset = layer.freestyle_settings.linesets[lineset_name]
linestyle = lineset.linestyle
diff --git a/release/scripts/startup/bl_operators/clip.py b/release/scripts/startup/bl_operators/clip.py
index d648ec83b7c..f39dc1a8b08 100644
--- a/release/scripts/startup/bl_operators/clip.py
+++ b/release/scripts/startup/bl_operators/clip.py
@@ -613,22 +613,22 @@ class CLIP_OT_setup_tracking_scene(Operator):
@staticmethod
def _setupRenderLayers(context):
scene = context.scene
- rlayers = scene.render.layers
+ rlayers = scene.render_layers
- if not scene.render.layers.get("Foreground"):
+ if not scene.render_layers.get("Foreground"):
if len(rlayers) == 1:
fg = rlayers[0]
fg.name = 'Foreground'
else:
- fg = scene.render.layers.new("Foreground")
+ fg = scene.render_layers.new("Foreground")
fg.use_sky = True
fg.layers = [True] + [False] * 19
fg.layers_zmask = [False] * 10 + [True] + [False] * 9
fg.use_pass_vector = True
- if not scene.render.layers.get("Background"):
- bg = scene.render.layers.new("Background")
+ if not scene.render_layers.get("Background"):
+ bg = scene.render_layers.new("Background")
bg.use_pass_shadow = True
bg.use_pass_ambient_occlusion = True
bg.layers = [False] * 10 + [True] + [False] * 9
@@ -940,8 +940,8 @@ class CLIP_OT_setup_tracking_scene(Operator):
def _setupObjects(self, context):
scene = context.scene
- fg = scene.render.layers.get("Foreground")
- bg = scene.render.layers.get("Background")
+ fg = scene.render_layers.get("Foreground")
+ bg = scene.render_layers.get("Background")
all_layers = self._mergeLayers(fg.layers, bg.layers)
diff --git a/release/scripts/startup/bl_operators/freestyle.py b/release/scripts/startup/bl_operators/freestyle.py
index 4cee1abf15f..d13b427e28d 100644
--- a/release/scripts/startup/bl_operators/freestyle.py
+++ b/release/scripts/startup/bl_operators/freestyle.py
@@ -47,14 +47,14 @@ class SCENE_OT_freestyle_fill_range_by_selection(bpy.types.Operator):
@classmethod
def poll(cls, context):
- rl = context.scene.render.layers.active
+ rl = context.scene.render_layers.active
return rl and rl.freestyle_settings.linesets.active
def execute(self, context):
import sys
scene = context.scene
- rl = scene.render.layers.active
+ rl = scene.render_layers.active
lineset = rl.freestyle_settings.linesets.active
linestyle = lineset.linestyle
# Find the modifier to work on
@@ -207,7 +207,7 @@ class SCENE_OT_freestyle_module_open(bpy.types.Operator):
@classmethod
def poll(cls, context):
- rl = context.scene.render.layers.active
+ rl = context.scene.render_layers.active
return rl and rl.freestyle_settings.mode == 'SCRIPT'
def invoke(self, context, event):
diff --git a/release/scripts/startup/bl_ui/properties_freestyle.py b/release/scripts/startup/bl_ui/properties_freestyle.py
index ddc5c1643d0..5d1d6d3dbac 100644
--- a/release/scripts/startup/bl_ui/properties_freestyle.py
+++ b/release/scripts/startup/bl_ui/properties_freestyle.py
@@ -75,7 +75,7 @@ class RenderLayerFreestyleButtonsPanel:
with_freestyle = bpy.app.build_options.freestyle
return (scene and with_freestyle and rd.use_freestyle and
- rd.layers.active and(scene.view_render.engine in cls.COMPAT_ENGINES))
+ scene.render_layers.active and(scene.view_render.engine in cls.COMPAT_ENGINES))
class RenderLayerFreestyleEditorButtonsPanel(RenderLayerFreestyleButtonsPanel):
@@ -85,7 +85,7 @@ class RenderLayerFreestyleEditorButtonsPanel(RenderLayerFreestyleButtonsPanel):
def poll(cls, context):
if not super().poll(context):
return False
- rl = context.scene.render.layers.active
+ rl = context.scene.render_layers.active
return rl and rl.freestyle_settings.mode == 'EDITOR'
@@ -116,8 +116,8 @@ class RENDERLAYER_PT_freestyle(RenderLayerFreestyleButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
- rd = context.scene.render
- rl = rd.layers.active
+ scene = context.scene
+ rl = scene.render_layers.active
freestyle = rl.freestyle_settings
layout.active = rl.use_freestyle
@@ -187,7 +187,7 @@ class RENDERLAYER_PT_freestyle_lineset(RenderLayerFreestyleEditorButtonsPanel, P
rd = scene.render
view_render = scene.view_render
- rl = rd.layers.active
+ rl = scene.render_layers.active
freestyle = rl.freestyle_settings
lineset = freestyle.linesets.active
@@ -379,7 +379,7 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerFreestyleEditorButtonsPanel,
row = box.row(align=True)
row.prop(modifier, "curvature_min")
row.prop(modifier, "curvature_max")
- freestyle = context.scene.render.layers.active.freestyle_settings
+ freestyle = context.scene.render_layers.active.freestyle_settings
if not freestyle.use_smoothness:
message = "Enable Face Smoothness to use this modifier"
self.draw_modifier_box_error(col.box(), modifier, message)
@@ -434,7 +434,7 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerFreestyleEditorButtonsPanel,
row = box.row(align=True)
row.prop(modifier, "curvature_min")
row.prop(modifier, "curvature_max")
- freestyle = context.scene.render.layers.active.freestyle_settings
+ freestyle = context.scene.render_layers.active.freestyle_settings
if not freestyle.use_smoothness:
message = "Enable Face Smoothness to use this modifier"
self.draw_modifier_box_error(col.box(), modifier, message)
@@ -506,7 +506,7 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerFreestyleEditorButtonsPanel,
row = box.row(align=True)
row.prop(modifier, "curvature_min")
row.prop(modifier, "curvature_max")
- freestyle = context.scene.render.layers.active.freestyle_settings
+ freestyle = context.scene.render_layers.active.freestyle_settings
if not freestyle.use_smoothness:
message = "Enable Face Smoothness to use this modifier"
self.draw_modifier_box_error(col.box(), modifier, message)
@@ -614,8 +614,8 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerFreestyleEditorButtonsPanel,
def draw(self, context):
layout = self.layout
- rd = context.scene.render
- rl = rd.layers.active
+ scene = context.scene
+ rl = scene.render_layers.active
lineset = rl.freestyle_settings.linesets.active
layout.active = rl.use_freestyle
diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py
index 200fc415f8a..612ac8e4c40 100644
--- a/release/scripts/startup/bl_ui/space_node.py
+++ b/release/scripts/startup/bl_ui/space_node.py
@@ -81,7 +81,7 @@ class NODE_HT_header(Header):
row.prop(snode_id, "use_nodes")
if use_shading_nodes and snode.shader_type == 'LINESTYLE':
- rl = context.scene.render.layers.active
+ rl = context.scene.render_layers.active
lineset = rl.freestyle_settings.linesets.active
if lineset is not None:
row = layout.row()