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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-10-15 19:56:00 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-10-15 19:56:00 +0400
commitf7a38811750237a05baeac58246482d409f0ab83 (patch)
treeb35a31eb151639d2641c908be750dae40d927704 /release
parent70efa7f1aa43d3f35b614a94c493e89d51272d42 (diff)
3D view: textured draw mode now has a Shadeless option in the Shading panel,
to draw textures without shading. For Cycles this was not possible yet, and for Blender Internal you had to move away all lights which was also not ideal. (Caminandes feature request)
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py4
1 files changed, 4 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 2ede23325a6..cf6b2523787 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2633,10 +2633,14 @@ class VIEW3D_PT_view3d_shading(Panel):
if not scene.render.use_shading_nodes:
col.prop(gs, "material_mode", text="")
col.prop(view, "show_textured_solid")
+
if view.viewport_shade == 'SOLID':
col.prop(view, "use_matcap")
if view.use_matcap:
col.template_icon_view(view, "matcap_icon")
+ elif view.viewport_shade == 'TEXTURED':
+ col.prop(view, "show_textured_shadeless")
+
col.prop(view, "show_backface_culling")
if obj and obj.mode == 'EDIT' and view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'}:
col.prop(view, "show_occlude_wire")