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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-10-15 19:56:00 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-10-15 19:56:00 +0400 |
commit | f7a38811750237a05baeac58246482d409f0ab83 (patch) | |
tree | b35a31eb151639d2641c908be750dae40d927704 /release | |
parent | 70efa7f1aa43d3f35b614a94c493e89d51272d42 (diff) |
3D view: textured draw mode now has a Shadeless option in the Shading panel,
to draw textures without shading. For Cycles this was not possible yet, and
for Blender Internal you had to move away all lights which was also not ideal.
(Caminandes feature request)
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 2ede23325a6..cf6b2523787 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -2633,10 +2633,14 @@ class VIEW3D_PT_view3d_shading(Panel): if not scene.render.use_shading_nodes: col.prop(gs, "material_mode", text="") col.prop(view, "show_textured_solid") + if view.viewport_shade == 'SOLID': col.prop(view, "use_matcap") if view.use_matcap: col.template_icon_view(view, "matcap_icon") + elif view.viewport_shade == 'TEXTURED': + col.prop(view, "show_textured_shadeless") + col.prop(view, "show_backface_culling") if obj and obj.mode == 'EDIT' and view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'}: col.prop(view, "show_occlude_wire") |