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authorLukas Tönne <lukas.toenne@gmail.com>2014-09-01 19:46:17 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-20 11:29:56 +0300
commit1ed88bb24e13f7d911de708e5b2479a937734183 (patch)
tree4d8e7ba536ab50c1eb53c0b19112e0f017dc24e0 /release
parentd8cf12fe5a18309e968ffc3b326d70554013b5a7 (diff)
Partial response force for hair collisions.
This implements a penalty force as well as a repulsion force to avoid further penetration, as suggested in "Simulating Complex Hair with Robust Collision Handling" (http://graphics.snu.ac.kr/publications/2005-choe-HairSim/Choe_2005_SCA.pdf) Friction forces are still missing. More problematic is handling of moving colliders, when face swap places with the hair vertex and a collision is missed, putting the vertex inside the mesh volume. Larger margins might help, but ultimately using Bullet collision detection is probably more reliable and failsafe.
Diffstat (limited to 'release')
0 files changed, 0 insertions, 0 deletions