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authorLukas Tönne <lukas.toenne@gmail.com>2015-02-26 16:18:48 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2015-03-26 16:12:37 +0300
commit1168ec39c7261b5bd57661ffb8bfdcc62f0e5f03 (patch)
tree5ee34c6e5b5ff28d9ec14016051cf4cb0397dddc /release
parent61d6e5044499b70148602a69fc646fe397b1f11f (diff)
Added poll function for the cache manager panel to prevent hiding in
Cycles render engine. The "compat_engines" thingy really gets in the way here ...
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_scene.py4
1 files changed, 4 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py
index bc6e16cc0c0..cf9b13d3ac8 100644
--- a/release/scripts/startup/bl_ui/properties_scene.py
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -408,6 +408,10 @@ class SCENE_PT_cache_manager(SceneButtonsPanel, Panel):
item_type_icon = { e.identifier : e.icon for e in bpy.types.CacheItem.bl_rna.properties['type'].enum_items }
+ @classmethod
+ def poll(cls, context):
+ return True
+
# returns True if the item exists and is enabled
def draw_cache_item_button(self, context, layout, cachelib, ob, type, index=-1):
item = cachelib.cache_item_find(ob, type, index)