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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-05-02 13:08:43 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-05-02 13:08:43 +0400
commitbee2523a41c37a43df7e4bf93dce32ec45d8f132 (patch)
treef66e0caa4122bb496e9c8997440da911d3a0d8df /release
parent5aef2f1ae2aaa1f8b45b473e4b403a548855b9be (diff)
Related to bug #27004: there is now an option to disable color management for
GLSL. I've tried to find a quicker way to do it that still looks the same, but couldn't find a formula that didn't have major color shifts.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index a151234e184..0c07451b3b2 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -323,6 +323,7 @@ class RENDER_PT_game_shading(RenderButtonsPanel, bpy.types.Panel):
col.prop(gs, "use_glsl_lights", text="Lights")
col.prop(gs, "use_glsl_shaders", text="Shaders")
col.prop(gs, "use_glsl_shadows", text="Shadows")
+ col.prop(gs, "use_glsl_color_management", text="Color Management")
col = split.column()
col.prop(gs, "use_glsl_ramps", text="Ramps")