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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-05-02 13:08:43 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-05-02 13:08:43 +0400 |
commit | bee2523a41c37a43df7e4bf93dce32ec45d8f132 (patch) | |
tree | f66e0caa4122bb496e9c8997440da911d3a0d8df /release | |
parent | 5aef2f1ae2aaa1f8b45b473e4b403a548855b9be (diff) |
Related to bug #27004: there is now an option to disable color management for
GLSL. I've tried to find a quicker way to do it that still looks the same, but
couldn't find a formula that didn't have major color shifts.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_game.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py index a151234e184..0c07451b3b2 100644 --- a/release/scripts/startup/bl_ui/properties_game.py +++ b/release/scripts/startup/bl_ui/properties_game.py @@ -323,6 +323,7 @@ class RENDER_PT_game_shading(RenderButtonsPanel, bpy.types.Panel): col.prop(gs, "use_glsl_lights", text="Lights") col.prop(gs, "use_glsl_shaders", text="Shaders") col.prop(gs, "use_glsl_shadows", text="Shadows") + col.prop(gs, "use_glsl_color_management", text="Color Management") col = split.column() col.prop(gs, "use_glsl_ramps", text="Ramps") |