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authorCampbell Barton <ideasman42@gmail.com>2012-02-19 23:12:36 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-19 23:12:36 +0400
commitb2956ecd00c37836b72637bcda0fbb2c05f35888 (patch)
tree73b975d85262b9f3dc31b0ac611b3e266a8d0f14 /release
parentafc56a0b10b52d2c8bdfd44257624d776db72f79 (diff)
parentdc68210c7e432cf313721541e639426dd94f2dfb (diff)
BMesh Merge
=========== initial merge from BMesh branch, this replaces the existing mesh format and editmode data structures, for more info see: http://wiki.blender.org/index.php/Dev:2.6/Source/Modeling/BMesh this is the work of quite a few developers over the years. Key Contributors ================ * Geoffrey Bantle (aka) Briggs, original author. * Joe Eager (aka) joeedh More recently * Howard Trickey * Ender79 aka Ender79 :) What to Expect ============== In general blender shouldnt crash on files or totally fail to load scenes, painting tools etc have been tested to work. * its quite easy to make the tesselator fail (show holes, missing faces), with non planer ngons. * most modifiers are working fine but a few had to be re-written - bevel, array - array is much slower, bevel will probably be changed to match trunk soon. * NavMesh BGE feature isn't functional yet. * Some UV sticth tools still need porting. * hair doesnt work right on ngons yet. * many python scripts will break. * a python api to BMesh needs to be written still. (for todo's in code do a searh for BMESH_TODO)
Diffstat (limited to 'release')
-rw-r--r--release/scripts/modules/bpy_types.py39
-rw-r--r--release/scripts/startup/bl_operators/uvcalc_follow_active.py20
-rw-r--r--release/scripts/startup/bl_operators/uvcalc_lightmap.py25
-rw-r--r--release/scripts/startup/bl_operators/uvcalc_smart_project.py13
-rw-r--r--release/scripts/startup/bl_ui/properties_data_modifier.py12
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py25
6 files changed, 76 insertions, 58 deletions
diff --git a/release/scripts/modules/bpy_types.py b/release/scripts/modules/bpy_types.py
index 088e239e9a5..c5dc07e493a 100644
--- a/release/scripts/modules/bpy_types.py
+++ b/release/scripts/modules/bpy_types.py
@@ -373,7 +373,8 @@ class Mesh(bpy_types.ID):
"""
self.vertices.add(len(vertices))
self.edges.add(len(edges))
- self.faces.add(len(faces))
+ self.loops.add(sum((len(f) for f in faces)))
+ self.polygons.add(len(faces))
vertices_flat = [f for v in vertices for f in v]
self.vertices.foreach_set("co", vertices_flat)
@@ -383,19 +384,15 @@ class Mesh(bpy_types.ID):
self.edges.foreach_set("vertices", edges_flat)
del edges_flat
- def treat_face(f):
- if len(f) == 3:
- if f[2] == 0:
- return f[2], f[0], f[1], 0
- else:
- return f[0], f[1], f[2], 0
- elif f[2] == 0 or f[3] == 0:
- return f[2], f[3], f[0], f[1]
- return f
-
- faces_flat = [v for f in faces for v in treat_face(f)]
- self.faces.foreach_set("vertices_raw", faces_flat)
- del faces_flat
+ # this is different in bmesh
+ loop_index = 0
+ for i, p in enumerate(self.polygons):
+ f = faces[i]
+ loop_len = len(f)
+ p.loop_start = loop_index
+ p.loop_total = loop_len
+ p.vertices = f
+ loop_index += loop_len
@property
def edge_keys(self):
@@ -445,6 +442,20 @@ class MeshFace(StructRNA):
ord_ind(verts[3], verts[0]),
)
+class MeshPolygon(StructRNA):
+ __slots__ = ()
+
+ @property
+ def edge_keys(self):
+ verts = self.vertices[:]
+ vlen = len(self.vertices)
+ return [ord_ind(verts[i], verts[(i+1) % vlen]) for i in range(vlen)]
+
+ @property
+ def loops(self):
+ start = self.loop_start
+ end = start + self.loop_total
+ return range(start, end)
class Text(bpy_types.ID):
__slots__ = ()
diff --git a/release/scripts/startup/bl_operators/uvcalc_follow_active.py b/release/scripts/startup/bl_operators/uvcalc_follow_active.py
index 748255671dd..0df86a3869e 100644
--- a/release/scripts/startup/bl_operators/uvcalc_follow_active.py
+++ b/release/scripts/startup/bl_operators/uvcalc_follow_active.py
@@ -30,6 +30,7 @@ def extend(obj, operator, EXTEND_MODE):
me = obj.data
me_verts = me.vertices
+
# script will fail without UVs
if not me.uv_textures:
me.uv_textures.new()
@@ -52,17 +53,15 @@ def extend(obj, operator, EXTEND_MODE):
'''
def face_edge_vs(vi):
- # assume a quad
- return [(vi[0], vi[1]), (vi[1], vi[2]), (vi[2], vi[3]), (vi[3], vi[0])]
+ vlen = len(vi)
+ return [(vi[i], vi[(i+1) % vlen]) for i in range(vlen)]
vidx_source = face_source.vertices
vidx_target = face_target.vertices
- faceUVsource = me.uv_textures.active.data[face_source.index]
- uvs_source = [faceUVsource.uv1, faceUVsource.uv2, faceUVsource.uv3, faceUVsource.uv4]
-
- faceUVtarget = me.uv_textures.active.data[face_target.index]
- uvs_target = [faceUVtarget.uv1, faceUVtarget.uv2, faceUVtarget.uv3, faceUVtarget.uv4]
+ uv_layer = me.uv_loop_layers.active.data
+ uvs_source = [uv_layer[i].uv for i in face_source.loops]
+ uvs_target = [uv_layer[i].uv for i in face_target.loops]
# vertex index is the key, uv is the value
@@ -135,15 +134,12 @@ def extend(obj, operator, EXTEND_MODE):
uvs_vhash_target[edgepair_outer_target[iB]][:] = uvs_vhash_source[edgepair_inner_source[0]] + (uvs_vhash_source[edgepair_inner_source[0]] - uvs_vhash_source[edgepair_outer_source[1]])
uvs_vhash_target[edgepair_outer_target[iA]][:] = uvs_vhash_source[edgepair_inner_source[1]] + (uvs_vhash_source[edgepair_inner_source[1]] - uvs_vhash_source[edgepair_outer_source[0]])
- if not me.uv_textures:
- me.uv_textures.new()
-
- face_act = me.faces.active
+ face_act = me.polygons.active
if face_act == -1:
operator.report({'ERROR'}, "No active face")
return
- face_sel = [f for f in me.faces if len(f.vertices) == 4 and f.select]
+ face_sel = [f for f in me.polygons if len(f.vertices) == 4 and f.select]
face_act_local_index = -1
for i, f in enumerate(face_sel):
diff --git a/release/scripts/startup/bl_operators/uvcalc_lightmap.py b/release/scripts/startup/bl_operators/uvcalc_lightmap.py
index 3159466c5ca..c7e35943e35 100644
--- a/release/scripts/startup/bl_operators/uvcalc_lightmap.py
+++ b/release/scripts/startup/bl_operators/uvcalc_lightmap.py
@@ -88,8 +88,8 @@ class prettyface(object):
self.children = []
else: # blender face
- # self.uv = data.uv
- self.uv = data.id_data.uv_textures.active.data[data.index].uv # XXX25
+ uv_layer = data.id_data.uv_loop_layers.active.data
+ self.uv = [uv_layer[i].uv for i in data.loops]
# cos = [v.co for v in data]
cos = [data.id_data.vertices[v].co for v in data.vertices] # XXX25
@@ -158,7 +158,8 @@ class prettyface(object):
I = [i for a, i in angles_co]
#~ fuv = f.uv
- fuv = f.id_data.uv_textures.active.data[f.index].uv # XXX25
+ uv_layer = f.id_data.uv_loop_layers.active.data
+ fuv = [uv_layer[i].uv for i in f.loops] # XXX25
if self.rot:
fuv[I[2]] = p1
@@ -219,15 +220,10 @@ def lightmap_uvpack(meshes,
face_groups = []
for me in meshes:
- # Add face UV if it does not exist.
- # All new faces are selected.
- if not me.uv_textures:
- me.uv_textures.new()
-
if PREF_SEL_ONLY:
- faces = [f for f in me.faces if f.select]
+ faces = [f for f in me.polygons if f.select]
else:
- faces = me.faces[:]
+ faces = me.polygons[:]
if PREF_PACK_IN_ONE:
face_groups[0].extend(faces)
@@ -237,6 +233,11 @@ def lightmap_uvpack(meshes,
if PREF_NEW_UVLAYER:
me.uv_textures.new()
+ # Add face UV if it does not exist.
+ # All new faces are selected.
+ if not me.uv_textures:
+ me.uv_textures.new()
+
for face_sel in face_groups:
print("\nStarting unwrap")
@@ -504,7 +505,7 @@ def lightmap_uvpack(meshes,
for f in face_sel:
# f.image = image
- f.id_data.uv_textures.active.data[f.index].image = image # XXX25
+ f.id_data.uv_loop_layers.active.data[f.index].image = image # XXX25
for me in meshes:
me.update()
@@ -528,7 +529,7 @@ def unwrap(operator, context, **kwargs):
if obj and obj.type == 'MESH':
meshes = [obj.data]
else:
- meshes = list({me for obj in context.selected_objects if obj.type == 'MESH' for me in (obj.data,) if me.faces and me.library is None})
+ meshes = list({me for obj in context.selected_objects if obj.type == 'MESH' for me in (obj.data,) if me.polygons and me.library is None})
if not meshes:
operator.report({'ERROR'}, "No mesh object")
diff --git a/release/scripts/startup/bl_operators/uvcalc_smart_project.py b/release/scripts/startup/bl_operators/uvcalc_smart_project.py
index 622d19a0cfa..1464b83ab95 100644
--- a/release/scripts/startup/bl_operators/uvcalc_smart_project.py
+++ b/release/scripts/startup/bl_operators/uvcalc_smart_project.py
@@ -757,12 +757,9 @@ def VectoQuat(vec):
class thickface(object):
__slost__= "v", "uv", "no", "area", "edge_keys"
- def __init__(self, face, uvface, mesh_verts):
+ def __init__(self, face, uv_layer, mesh_verts):
self.v = [mesh_verts[i] for i in face.vertices]
- if len(self.v)==4:
- self.uv = uvface.uv1, uvface.uv2, uvface.uv3, uvface.uv4
- else:
- self.uv = uvface.uv1, uvface.uv2, uvface.uv3
+ self.uv = [uv_layer[i].uv for i in face.loops]
self.no = face.normal
self.area = face.area
@@ -892,13 +889,13 @@ def main(context,
if not me.uv_textures: # Mesh has no UV Coords, don't bother.
me.uv_textures.new()
- uv_layer = me.uv_textures.active.data
+ uv_layer = me.uv_loop_layers.active.data
me_verts = list(me.vertices)
if USER_ONLY_SELECTED_FACES:
- meshFaces = [thickface(f, uv_layer[i], me_verts) for i, f in enumerate(me.faces) if f.select]
+ meshFaces = [thickface(f, uv_layer, me_verts) for i, f in enumerate(me.polygons) if f.select]
else:
- meshFaces = [thickface(f, uv_layer[i], me_verts) for i, f in enumerate(me.faces)]
+ meshFaces = [thickface(f, uv_layer, me_verts) for i, f in enumerate(me.polygons)]
if not meshFaces:
continue
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
index 354b70c19c2..9cbb9b92463 100644
--- a/release/scripts/startup/bl_ui/properties_data_modifier.py
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -46,7 +46,11 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
# the mt.type enum is (ab)used for a lookup on function names
# ...to avoid lengthy if statements
# so each type must have a function here.
-
+
+ def NGONINTERP(self, layout, ob, md):
+ split = layout.split()
+ split.prop(md, "resolution")
+
def ARMATURE(self, layout, ob, md):
split = layout.split()
@@ -122,6 +126,12 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
split.prop(md, "width")
split.prop(md, "use_only_vertices")
+ # BMESH_BRANCH ONLY
+ split = layout.split()
+ split.prop(md, "use_even_offset")
+ split.prop(md, "use_distance_offset")
+ # END BMESH_BRANCH ONLY
+
layout.label(text="Limit Method:")
layout.row().prop(md, "limit_method", expand=True)
if md.limit_method == 'ANGLE':
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 87e4738b70e..c12a94e6637 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -527,11 +527,10 @@ class VIEW3D_MT_select_edit_mesh(Menu):
layout.separator()
- layout.operator("mesh.select_by_number_vertices", text="Triangles").type = 'TRIANGLES'
- layout.operator("mesh.select_by_number_vertices", text="Quads").type = 'QUADS'
+ layout.operator("mesh.select_by_number_vertices", text = "By Number of Verts")
if context.scene.tool_settings.mesh_select_mode[2] == False:
layout.operator("mesh.select_non_manifold", text="Non Manifold")
- layout.operator("mesh.select_by_number_vertices", text="Loose Verts/Edges").type = 'OTHER'
+ layout.operator("mesh.select_loose_verts", text = "Loose Verts/Edges")
layout.operator("mesh.select_similar", text="Similar")
layout.separator()
@@ -1502,6 +1501,7 @@ class VIEW3D_MT_edit_mesh(Menu):
layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
layout.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
+ layout.operator("mesh.dissolve_limited") # BMESH ONLY
layout.operator("mesh.duplicate_move")
layout.operator("mesh.delete", text="Delete...")
@@ -1532,15 +1532,18 @@ class VIEW3D_MT_edit_mesh_specials(Menu):
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.subdivide", text="Subdivide").smoothness = 0.0
+ """
layout.operator("mesh.subdivide", text="Subdivide Smooth").smoothness = 1.0
+ """
layout.operator("mesh.merge", text="Merge...")
layout.operator("mesh.remove_doubles")
+ layout.operator("mesh.dissolve_limited") # BMESH ONLY
layout.operator("mesh.hide", text="Hide")
layout.operator("mesh.reveal", text="Reveal")
layout.operator("mesh.select_all").action = 'INVERT'
layout.operator("mesh.flip_normals")
layout.operator("mesh.vertices_smooth", text="Smooth")
- # layout.operator("mesh.bevel", text="Bevel")
+ layout.operator("mesh.bevel", text="Bevel")
layout.operator("mesh.faces_shade_smooth")
layout.operator("mesh.faces_shade_flat")
layout.operator("mesh.blend_from_shape")
@@ -1614,6 +1617,7 @@ class VIEW3D_MT_edit_mesh_vertices(Menu):
layout.operator("mesh.rip_move")
layout.operator("mesh.split")
layout.operator("mesh.separate")
+ layout.operator("mesh.vert_connect")
layout.separator()
@@ -1662,6 +1666,10 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
layout.separator()
+ layout.operator("mesh.bridge_edge_loops", text="Bridge Two Edge Loops")
+
+ layout.separator()
+
layout.operator("TRANSFORM_OT_edge_slide")
layout.operator("TRANSFORM_OT_edge_crease")
layout.operator("mesh.loop_multi_select", text="Edge Loop").ring = False
@@ -1694,11 +1702,6 @@ class VIEW3D_MT_edit_mesh_faces(Menu):
layout.separator()
- layout.operator("mesh.fgon_make")
- layout.operator("mesh.fgon_clear")
-
- layout.separator()
-
layout.operator("mesh.quads_convert_to_tris")
layout.operator("mesh.tris_convert_to_quads")
layout.operator("mesh.edge_flip")
@@ -1718,9 +1721,9 @@ class VIEW3D_MT_edit_mesh_faces(Menu):
layout.separator()
layout.operator_menu_enum("mesh.uvs_rotate", "direction")
- layout.operator_menu_enum("mesh.uvs_mirror", "axis")
+ layout.operator("mesh.uvs_reverse")
layout.operator_menu_enum("mesh.colors_rotate", "direction")
- layout.operator_menu_enum("mesh.colors_mirror", "axis")
+ layout.operator("mesh.colors_reverse")
class VIEW3D_MT_edit_mesh_normals(Menu):