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authorClément Foucault <foucault.clem@gmail.com>2018-12-23 18:26:21 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-01-11 18:00:23 +0300
commitb98e6743dcaf8ec513bbbadc0015cb8729a72a18 (patch)
tree6eca66c816ff25cbe91b31a7a370ed0efcef723c /release
parent9177bb33f68f66609b29e1e53a90552cae8026b3 (diff)
Texture Paint: Add filtering option for texture paint overlay
The overlay should now use the texture interpolation setting in material mode. In image mode, there is now a new button to let the user choose the texture filter. The option is located in the Texture Slots popover and only shows in Image mode.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index 302360386d5..95f97ee454f 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -511,6 +511,8 @@ class VIEW3D_PT_slots_projectpaint(View3DPanel, Panel):
layout.menu("VIEW3D_MT_tools_projectpaint_uvlayer", text=uv_text, translate=False)
have_image = settings.canvas is not None
+ layout.prop(settings, "interpolation", text="")
+
if settings.missing_uvs:
layout.separator()
split = layout.split()