Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBastien Montagne <montagne29@wanadoo.fr>2014-04-13 14:18:51 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-04-13 14:19:00 +0400
commit18e4224142261cd8a1086c5872efb406b82f8330 (patch)
treea1a9f7680ab45158ec2c2755f76a966532cad8b8 /release
parenta872d0b414f406a7d53ce77f7b43e7a831a68fa7 (diff)
Split Normals I (1/5): basis for split normals (nearly nothing user-visible here):
* Add a new calcLoopNormals function to DerivedMesh struct, and implement it for CDDM and CCGDM (subsurf). EditDerivedBMesh (edit mode DM) only gets a dummy one in this commit. * Add a tessellated version of CD_LOOPNORMAL layer (CD_TESSLOOPNORMAL), with relevant code to handle it (tessellation, rna access, etc.). * Change auto_smooth options of Mesh (angle now in radian internaly, and toggle is now used to enable/disable split normals in DM creation process). Note BI render code is not touched here, hence its behavior regarding this option is now incoherent, will be addressed in a separate commit. Reviewers: campbellbarton CC: brecht Differential Revision: https://developer.blender.org/D365
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py19
1 files changed, 14 insertions, 5 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index d43e6d1f697..56f612abe3a 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2760,6 +2760,15 @@ class VIEW3D_PT_view3d_name(Panel):
row.label(text="", icon='BONE_DATA')
row.prop(bone, "name", text="")
+ elif ob.type == 'MESH':
+ me = ob.data
+ row = layout.row()
+ row.prop(me, "use_auto_smooth")
+ row = row.row()
+ if not me.use_auto_smooth:
+ row.active = False
+ row.prop(me, "auto_smooth_angle", text="")
+
class VIEW3D_PT_view3d_display(Panel):
bl_space_type = 'VIEW_3D'
@@ -2936,14 +2945,14 @@ class VIEW3D_PT_view3d_meshdisplay(Panel):
col.separator()
col.label(text="Normals:")
- row = col.row()
+ row = col.row(align=True)
- sub = row.row(align=True)
- sub.prop(mesh, "show_normal_vertex", text="", icon='VERTEXSEL')
- sub.prop(mesh, "show_normal_face", text="", icon='FACESEL')
+ row.prop(mesh, "show_normal_vertex", text="", icon='VERTEXSEL')
+ row.prop(mesh, "show_normal_loop", text="", icon='VERTEXSEL')
+ row.prop(mesh, "show_normal_face", text="", icon='FACESEL')
sub = row.row(align=True)
- sub.active = mesh.show_normal_vertex or mesh.show_normal_face
+ sub.active = mesh.show_normal_vertex or mesh.show_normal_face or mesh.show_normal_loop
sub.prop(context.scene.tool_settings, "normal_size", text="Size")
col.separator()