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authorBastien Montagne <montagne29@wanadoo.fr>2014-04-16 17:18:14 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-04-16 17:26:48 +0400
commit7d45ddae33f41578e07970c95bac5f916819e27d (patch)
treecb95a514c82afb3655c572befcc5fc8e85f93a9f /release
parentd1b1d194dc9cc741d87dc63e701402de0776c694 (diff)
Add Edge sharp/smooth to 3DView shading panel, as well as new Vert sharp/smooth.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py9
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py12
2 files changed, 19 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 56f612abe3a..52f987be796 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2168,6 +2168,13 @@ class VIEW3D_MT_edit_mesh_vertices(Menu):
layout.separator()
+ op = layout.operator("mesh.mark_sharp", text="Shade Smooth")
+ op.use_verts = True
+ op.clear = True
+ layout.operator("mesh.mark_sharp", text="Shade Sharp").use_verts = True
+
+ layout.separator()
+
layout.operator("mesh.bevel").vertex_only = True
layout.operator("mesh.convex_hull")
layout.operator("mesh.vertices_smooth")
@@ -2211,7 +2218,7 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
layout.separator()
- layout.operator("mesh.mark_sharp").clear = False
+ layout.operator("mesh.mark_sharp")
layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
layout.separator()
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index 4e9dc1163e2..2e130a85aae 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -385,10 +385,20 @@ class VIEW3D_PT_tools_shading(View3DPanel, Panel):
layout = self.layout
col = layout.column(align=True)
- col.label(text="Shading:")
+ col.label(text="Faces:")
row = col.row(align=True)
row.operator("mesh.faces_shade_smooth", text="Smooth")
row.operator("mesh.faces_shade_flat", text="Flat")
+ col.label(text="Edges:")
+ row = col.row(align=True)
+ row.operator("mesh.mark_sharp", text="Smooth").clear = True
+ row.operator("mesh.mark_sharp", text="Sharp")
+ col.label(text="Vertices:")
+ row = col.row(align=True)
+ op = row.operator("mesh.mark_sharp", text="Smooth")
+ op.use_verts = True
+ op.clear = True
+ row.operator("mesh.mark_sharp", text="Sharp").use_verts = True
col = layout.column(align=True)
col.label(text="Normals:")