diff options
author | Thomas Dinges <blender@dingto.org> | 2013-05-23 21:45:20 +0400 |
---|---|---|
committer | Thomas Dinges <blender@dingto.org> | 2013-05-23 21:45:20 +0400 |
commit | 99b325cebf41054f046d98a7dcf9aea74e165f56 (patch) | |
tree | 208b201551a5a3e79d59f7e4a2585ae866025ec1 /release | |
parent | 3b0cc9cfd74de9594b1388694ee13a94ba36b91b (diff) |
Cycles / Toon BSDF:
* Added a toon bsdf node to Cycles. This was already available as OSL only closure, but is now available inside the SVM backed as well, for CPU and GPU rendering.
* There are 2 variations available, diffuse and glossy toon, selectable via a menu inside the node.
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Toon
Example render & blend file:
http://www.pasteall.org/pic/show.php?id=51970
http://www.pasteall.org/blend/21579
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 | ||||
-rw-r--r-- | release/scripts/templates_osl/toon_closure.osl | 12 |
2 files changed, 1 insertions, 12 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index b07fc53f517..e3e4da41941 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -156,6 +156,7 @@ shader_node_categories = [ NodeItem("ShaderNodeBsdfTranslucent"), NodeItem("ShaderNodeBsdfAnisotropic"), NodeItem("ShaderNodeBsdfVelvet"), + NodeItem("ShaderNodeBsdfToon"), NodeItem("ShaderNodeSubsurfaceScattering"), NodeItem("ShaderNodeEmission"), NodeItem("ShaderNodeBackground"), diff --git a/release/scripts/templates_osl/toon_closure.osl b/release/scripts/templates_osl/toon_closure.osl deleted file mode 100644 index ccc381288d2..00000000000 --- a/release/scripts/templates_osl/toon_closure.osl +++ /dev/null @@ -1,12 +0,0 @@ - -shader node_toon_bsdf( - color Color = 0.8, - float Size = 0.5, - float Smooth = 0.0, - normal Normal = N, - output closure color Diffuse = 0, - output closure color Specular = 0) -{ - Diffuse = Color * diffuse_toon(Normal, Size, Smooth); - Specular = Color * specular_toon(Normal, Size, Smooth); -}
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