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author | Hans Goudey <h.goudey@me.com> | 2021-04-07 00:02:55 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-04-07 00:02:55 +0300 |
commit | e0a1a2f49dab57d3e58372a38441b7d49c6e0fe1 (patch) | |
tree | ef7ec82871a75fb03f6a7151a26a6c2fd0250db7 /release | |
parent | 93114180d71a7160954c30efba3012294c39c93b (diff) |
Geometry Nodes: Bounding Box Node
This commit adds a simple node to output the min and max of an
axis-aligned bounding box for the input geometry, as well a rectangular
prism mesh created from these values for convenience.
The initial use case for this node is a "bounding box boolean", where
doing the boolean with just a bounding box could be signigicantly
faster, for cases like cutting a hole in a wall for a window. But it's
easy to imagine other cases where it could be useful.
This node supports mesh and point cloud data right now, volume support
will come as a separate patch. Also note that there is plenty of room
to improve the performance of this node through parallelization.
Differential Revision: https://developer.blender.org/D10420
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 7e887caf3f2..ab4d9353e1b 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -505,6 +505,7 @@ geometry_node_categories = [ NodeItem("ShaderNodeCombineRGB"), ]), GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[ + NodeItem("GeometryNodeBoundBox"), NodeItem("GeometryNodeTransform"), NodeItem("GeometryNodeJoinGeometry"), ]), |