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authorCampbell Barton <ideasman42@gmail.com>2013-07-28 15:43:11 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-07-28 15:43:11 +0400
commit46aea9c0c8969a3cacdda9d43ed3b8596ed725e9 (patch)
tree7fbebb461347496cd847afad659a96570e0ddd14 /release
parent6864f2c2857e37e7a1c4f2d8a471c17e8e63e4db (diff)
patch [#36296] object->display-properties subpanel layout cleanup
from David Jeske (jeske), with minor edits of my own.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_object.py57
1 files changed, 35 insertions, 22 deletions
diff --git a/release/scripts/startup/bl_ui/properties_object.py b/release/scripts/startup/bl_ui/properties_object.py
index 31023d49340..b8a8bedf722 100644
--- a/release/scripts/startup/bl_ui/properties_object.py
+++ b/release/scripts/startup/bl_ui/properties_object.py
@@ -203,41 +203,54 @@ class OBJECT_PT_display(ObjectButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
-
obj = context.object
+ obj_type = obj.type
+ is_geometry = (obj_type in {'MESH', 'CURVE', 'SURFACE', 'META', 'FONT'})
+ is_empty_image = (obj_type == 'EMPTY' and obj.empty_draw_type == 'IMAGE')
- split = layout.split()
- col = split.column()
- col.prop(obj, "draw_type", text="Type")
-
- col = split.column()
- row = col.row()
- row.prop(obj, "show_bounds", text="Bounds")
- sub = row.row()
- sub.active = obj.show_bounds
- sub.prop(obj, "draw_bounds_type", text="")
-
+ # start top half
split = layout.split()
+ # left column checkboxes
col = split.column()
col.prop(obj, "show_name", text="Name")
col.prop(obj, "show_axis", text="Axis")
-
- obj_type = obj.type
-
- if obj_type in {'MESH', 'CURVE', 'SURFACE', 'META', 'FONT'}:
+ if is_geometry:
# Makes no sense for cameras, armtures, etc.!
col.prop(obj, "show_wire", text="Wire")
- # Only useful with object having faces/materials...
- col.prop(obj, "color", text="Object Color")
+ if obj_type == 'MESH':
+ col.prop(obj, "show_all_edges")
+ # right column checkboxes
col = split.column()
- col.prop(obj, "show_texture_space", text="Texture Space")
+ if 1: # for code nesting clarity
+ row = col.row()
+ row.prop(obj, "show_bounds", text="Bounds")
+ sub = row.row()
+ sub.active = obj.show_bounds
+ sub.prop(obj, "draw_bounds_type", text="")
+
+ if is_geometry:
+ col.prop(obj, "show_texture_space", text="Texture Space")
col.prop(obj, "show_x_ray", text="X-Ray")
- if obj_type == 'MESH' or (obj_type == 'EMPTY' and obj.empty_draw_type == 'IMAGE'):
+ if obj_type == 'MESH' or is_empty_image:
col.prop(obj, "show_transparent", text="Transparency")
- if obj_type == 'MESH':
- col.prop(obj, "show_all_edges")
+
+ # start bottom half
+ split = layout.split()
+
+ # left
+ col = split.column()
+ if obj_type not in {'CAMERA', 'EMPTY'}:
+ col.label(text="Maximum draw type:")
+ col.prop(obj, "draw_type", text="")
+
+ # right
+ col = split.column()
+ if is_geometry or is_empty_image:
+ # Only useful with object having faces/materials...
+ col.label(text="Object Color:")
+ col.prop(obj, "color", text="")
class OBJECT_PT_duplication(ObjectButtonsPanel, Panel):